public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; IsMouseVisible = GameConstants.VISIBLEMOUSE; // set resolution graphics.PreferredBackBufferWidth = GameConstants.WINDOW_WIDTH; graphics.PreferredBackBufferHeight = GameConstants.WINDOW_HEIGHT; smokePlume = new SmokePlumeParticleSystem(this, 13); Components.Add(smokePlume); }
public Game1() { graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; IsMouseVisible = GameConstants.VISIBLEMOUSE; // set resolution graphics.PreferredBackBufferWidth = GameConstants.WINDOW_WIDTH; graphics.PreferredBackBufferHeight = GameConstants.WINDOW_HEIGHT; smokePlume = new SmokePlumeParticleSystem(this, 13); Components.Add(smokePlume); }