Esempio n. 1
0
        /// <summary>
        /// Creates a weapon
        /// </summary>
        public Weapon(WeaponData data)
            : base(ItemType.Weapon)
        {
            name = data.name;

            // Get or load a texture
            texture = GameManager.GetInstance().GetTexture(data.image);
            if (texture == null) texture = GameManager.GetInstance().LoadTexture(data.image);

            damage = data.damage;
            bonus = data.bonus;
            weaponClass = data.wpnclass;
        }
Esempio n. 2
0
        protected static WeaponData WeaponDataFromHash(Hashtable data)
        {
            WeaponData itm = new WeaponData();
            itm.name = (string)data["name"];
            itm.image = (string)data["image"];

            itm.level = Convert.ToInt32(data["lvl"]);
            itm.damage = Convert.ToInt32(data["damage"]);
            itm.bonus = Convert.ToInt32(data["bonus"]);
            itm.chance = data["chance"] != null ? Convert.ToInt32(data["chance"]) : 10;

            switch (((string)data["class"]).ToLower())
            {
                case "axe":
                    itm.wpnclass = WeaponClass.Axe;
                    break;
                case "blade":
                    itm.wpnclass = WeaponClass.Blade;
                    break;
                case "blunt":
                    itm.wpnclass = WeaponClass.Blunt;
                    break;
                case "piercing":
                    itm.wpnclass = WeaponClass.Piercing;
                    break;
                default:
                    itm.wpnclass = WeaponClass.Blade;
                    break;
            }

            return itm;
        }