Esempio n. 1
0
        protected void CreateSlice(Texture2D brushtex, int screenWidth, int x, int lineHeight, float wallDistance, bool columnSide, float texPos)
        {
            // Set the starting color based on the side displayed
            Color multColor = map.rowSideShading;
            if (columnSide == true) multColor = map.columnSideShading;

            // Shade the column depending on it's distance.
            float distanceScale = (lineHeight / map.distanceShadingScale);
            distanceScale = distanceScale > 1.0 ? 1.0f : distanceScale;

            multColor.R = (byte)(multColor.R * distanceScale);
            multColor.G = (byte)(multColor.G * distanceScale);
            multColor.B = (byte)(multColor.B * distanceScale);

            ScreenSplice newSplice = new ScreenSplice(brushtex, x, lineHeight, wallDistance, texPos, multColor);
            AddSplice(newSplice);
        }
Esempio n. 2
0
        /// <summary>
        /// Adds a splice to the list of splices to render
        /// </summary>
        protected void AddSplice(ScreenSplice splice)
        {
            if (splices[splice.x] == null)
            {
                splices[splice.x] = new List<ScreenSplice>();
            }

            splices[splice.x].Add(splice);
        }