Esempio n. 1
0
        // Initializes the game state
        public PlayState(GameManager manager)
            : base(manager)
        {
            monsters = Loader.LoadMonsters();
            weapons = Loader.LoadWeapons();
            armor = Loader.LoadArmor();

            cam = new Camera();
            cam.Turn((float)(Math.PI * 2) / 4.0f);

            raycaster = new Raycaster(cam, -0.35f);
            raycaster.BackgroundGradient = manager.GetTexture("background-gradient");

            messages = "";
            numMessages = 0;
        }
Esempio n. 2
0
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            cam = new Camera();
            cam.SetPosition(new Vector2(21.5f, 11.5f));
            cam.Turn((float)(Math.PI * 2) / 4.0f);

            spriteBatch = new SpriteBatch(GraphicsDevice);
            viewportRect = new Rectangle(0, 0, 320, 240);
            playstate = GameManager.GetInstance().Initialize(cam, Content);
            raycaster = new Raycaster(cam, spriteBatch, -0.35f);

            base.Initialize();
        }