// Initializes the game state public PlayState(GameManager manager) : base(manager) { monsters = Loader.LoadMonsters(); weapons = Loader.LoadWeapons(); armor = Loader.LoadArmor(); cam = new Camera(); cam.Turn((float)(Math.PI * 2) / 4.0f); raycaster = new Raycaster(cam, -0.35f); raycaster.BackgroundGradient = manager.GetTexture("background-gradient"); messages = ""; numMessages = 0; }
/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { cam = new Camera(); cam.SetPosition(new Vector2(21.5f, 11.5f)); cam.Turn((float)(Math.PI * 2) / 4.0f); spriteBatch = new SpriteBatch(GraphicsDevice); viewportRect = new Rectangle(0, 0, 320, 240); playstate = GameManager.GetInstance().Initialize(cam, Content); raycaster = new Raycaster(cam, spriteBatch, -0.35f); base.Initialize(); }