Esempio n. 1
0
        public PauseState(GameManager manager)
            : base(manager)
        {
            bg = manager.LoadTexture("title");

            mainMenu = new Menu(3);
            mainMenu.AddItem("Continue", "resume");
            mainMenu.AddItem("Quit", "quit");
        }
Esempio n. 2
0
        public IntroState(GameManager manager)
            : base(manager)
        {
            bg = manager.LoadTexture("title");

            mainMenu = new Menu();
            mainMenu.AddItem("New Adventurer", "new");
            //mainMenu.AddItem("Continue", "continue");
            mainMenu.AddItem("Quit", "quit");
        }
Esempio n. 3
0
        public InventoryState(Player Player, GameManager manager)
            : base(manager)
        {
            player = Player;

            mnu_actions = new Menu();
            mnu_actions.AddItem("Inventory", "inventory");
            mnu_actions.AddItem("Equip", "equip");
            mnu_actions.AddItem("Use", "use");
            mnu_actions.AddItem("Drop", "drop");
            mnu_actions.AddItem("Read", "read");

            onSecondaryList = false;
        }
Esempio n. 4
0
        public void MakeInventoryList(string filter)
        {
            mnu_inv = new Menu();
            List<Item> inv = player.inventory.Items;

            if (filter == "equippable")
                inv = inv.Where(p => p.Type == ItemType.Weapon || p.Type == ItemType.Armor).ToList();
            else if (filter == "useable")
                inv = inv.Where(p => p.Type == ItemType.Potion || p.Type == ItemType.Wand).ToList();
            else if (filter == "readable")
                inv = inv.Where(p => p.Type == ItemType.Scroll).ToList();
            else if (filter == "edible")
                inv = inv.Where(p => p.Type == ItemType.Food).ToList();

            for (int i = 0; i < inv.Count; i++)
            {
                mnu_inv.AddItem(inv[i].Name, inv[i]);
            }
        }