Esempio n. 1
0
        public override Size MeasureDesiredSize(Size availableSize)
        {
            // Cleanse our child information first
            ConsolidateChildInformation();

            // First step let's sum up all of our row/column constant and star height/widths.  Whilst we're
            // doing this we we can set the actual widths/heights of constantly defined height columns and rows.
            double heightConstants = 0;
            double heightStars     = 0;
            double widthConstants  = 0;
            double widthStars      = 0;

            for (int i = 0; i < (RowDefinitions.Count < 1 ? 1 : RowDefinitions.Count); i++)
            {
                RowDefinition rd = GetRow(i);
                if (rd.Height.Type == GridLengthType.Pixel)
                {
                    double originalHeightConstants = heightConstants;
                    heightConstants += rd.Height.Length;
                    if (heightConstants <= availableSize.Height)
                    {
                        rd.ActualHeight = rd.Height.Length;
                    }
                    else if (originalHeightConstants <= availableSize.Height)
                    {
                        rd.ActualHeight = heightConstants - originalHeightConstants;
                    }
                    else
                    {
                        rd.ActualHeight = 0;
                    }
                }
                else
                {
                    rd.ActualHeight = double.NaN;
                    if (rd.Height.Type == GridLengthType.Star)
                    {
                        heightStars += rd.Height.Length;
                    }
                }
            }
            for (int i = 0; i < (ColumnDefinitions.Count < 1 ? 1 : ColumnDefinitions.Count); i++)
            {
                ColumnDefinition cd = GetColumn(i);
                if (cd.Width.Type == GridLengthType.Pixel)
                {
                    double originalWidthConstants = widthConstants;
                    widthConstants += cd.Width.Length;
                    if (widthConstants <= availableSize.Width)
                    {
                        cd.ActualWidth = cd.Width.Length;
                    }
                    else if (originalWidthConstants <= availableSize.Width)
                    {
                        cd.ActualWidth = widthConstants - originalWidthConstants;
                    }
                    else
                    {
                        cd.ActualWidth = 0;
                    }
                }
                else
                {
                    cd.ActualWidth = double.NaN;
                    if (cd.Width.Type == GridLengthType.Star)
                    {
                        widthStars += cd.Width.Length;
                    }
                }
            }

            // Work out height/widths for autos and treat stars the same for measure except we don't actually set an actual width/height (or deduct from available) for autos for now
            double remainingHeight = availableSize.Height - heightConstants;
            double remainingWidth  = availableSize.Width - widthConstants;

            for (int rowNumber = 0; rowNumber < (RowDefinitions.Count < 1 ? 1 : RowDefinitions.Count); rowNumber++)
            {
                RowDefinition rd = GetRow(rowNumber);
                for (int columnNumber = 0; columnNumber < (ColumnDefinitions.Count < 1 ? 1 : ColumnDefinitions.Count); columnNumber++)
                {
                    ColumnDefinition cd = GetColumn(columnNumber);

                    // Skip this cell if both RD/CD are constant
                    if (rd.Height.Type == GridLengthType.Pixel && cd.Width.Type == GridLengthType.Pixel)
                    {
                        continue;
                    }

                    // Skip this cell if no children
                    Control[] cellChildren = _childInformation.Where(ci => (ci.Row == rowNumber || (ci.Row >= RowDefinitions.Count && rowNumber == RowDefinitions.Count - 1)) && (ci.Column == columnNumber || (ci.Column >= ColumnDefinitions.Count && columnNumber == ColumnDefinitions.Count - 1))).Select(ci => ci.Child).ToArray();
                    if (cellChildren.Length < 1)
                    {
                        continue;
                    }

                    // Determine available size for this cell (factoring in any pre-calculated dimensions)
                    Size cellAvailableSize = new Size(remainingWidth, remainingHeight);
                    if (cd.Width.Type == GridLengthType.Pixel)
                    {
                        cellAvailableSize.Width = cd.ActualWidth;
                    }
                    else if (!double.IsNaN(cd.ActualWidth))
                    {
                        cellAvailableSize.Width += cd.ActualWidth;
                    }
                    if (rd.Height.Type == GridLengthType.Pixel)
                    {
                        cellAvailableSize.Height = rd.ActualHeight;
                    }
                    else if (!double.IsNaN(rd.ActualHeight))
                    {
                        cellAvailableSize.Height += rd.ActualHeight;
                    }

                    // Now for this particular cell ask each child to measure and find biggest dimensions
                    Size biggestCellChildSize = new Size(0, 0);
                    foreach (Control cellChild in cellChildren)
                    {
                        // For this measure we first swap-out any stretch alignments
                        bool wasStretchHorizontal = cellChild.HorizontalAlignment == HorizontalAlignment.Stretch;
                        bool wasStretchVertical   = cellChild.VerticalAlignment == VerticalAlignment.Stretch;
                        if (wasStretchHorizontal)
                        {
                            cellChild.HorizontalAlignment = HorizontalAlignment.Left;
                        }
                        if (wasStretchVertical)
                        {
                            cellChild.VerticalAlignment = VerticalAlignment.Top;
                        }

                        // Now perform the measure
                        Size cellChildSize = cellChild.MeasureDesiredSize(cellAvailableSize);
                        cellChildSize.Width  += cellChild.Margin.Left + cellChild.Margin.Right;
                        cellChildSize.Height += cellChild.Margin.Top + cellChild.Margin.Bottom;
                        if (cellChildSize.Width > biggestCellChildSize.Width)
                        {
                            biggestCellChildSize.Width = cellChildSize.Width;
                        }
                        if (cellChildSize.Height > biggestCellChildSize.Height)
                        {
                            biggestCellChildSize.Height = cellChildSize.Height;
                        }

                        // Reset stretch if required
                        if (wasStretchHorizontal)
                        {
                            cellChild.HorizontalAlignment = HorizontalAlignment.Stretch;
                        }
                        if (wasStretchVertical)
                        {
                            cellChild.VerticalAlignment = VerticalAlignment.Stretch;
                        }
                    }

                    // Update the row/column definitions to have actual height/width if currently and determine offset here from already calculated and
                    // update the remaining width/height accordingly
                    if (cd.Width.Type == GridLengthType.Auto && (double.IsNaN(cd.ActualWidth) || biggestCellChildSize.Width > cd.ActualWidth))
                    {
                        double originalWidth = double.IsNaN(cd.ActualWidth) ? 0 : cd.ActualWidth;
                        cd.ActualWidth = biggestCellChildSize.Width;
                        double widthDifference = cd.ActualWidth - originalWidth;
                        remainingWidth -= widthDifference;
                    }
                    if (rd.Height.Type == GridLengthType.Auto && (double.IsNaN(rd.ActualHeight) || biggestCellChildSize.Height > rd.ActualHeight))
                    {
                        double originalHeight = double.IsNaN(rd.ActualHeight) ? 0 : rd.ActualHeight;
                        rd.ActualHeight = biggestCellChildSize.Height;
                        double HeightDifference = rd.ActualHeight - originalHeight;
                        remainingHeight -= HeightDifference;
                    }
                }
            }

            // Now distribute stars accordingly - currently these cells will have been fit by auto.  We should now look at all remaining space and divvy it up
            // accordingly for star cells
            if (widthStars > 0)
            {
                double widthPerStar = remainingWidth / widthStars;
                for (int columnNumber = 0; columnNumber < (ColumnDefinitions.Count < 1 ? 1 : ColumnDefinitions.Count); columnNumber++)
                {
                    ColumnDefinition cd = GetColumn(columnNumber);
                    if (cd.Width.Type != GridLengthType.Star)
                    {
                        continue;
                    }
                    double starSize = widthPerStar * cd.Width.Length;
                    if (double.IsNaN(cd.ActualWidth) || starSize > cd.ActualWidth)
                    {
                        cd.ActualWidth = starSize;
                    }
                }
                remainingWidth = 0;
            }
            if (heightStars > 0)
            {
                double heightPerStar = remainingHeight / heightStars;
                for (int rowNumber = 0; rowNumber < (RowDefinitions.Count < 1 ? 1 : RowDefinitions.Count); rowNumber++)
                {
                    RowDefinition rd = GetRow(rowNumber);
                    if (rd.Height.Type != GridLengthType.Star)
                    {
                        continue;
                    }
                    double starSize = heightPerStar * rd.Height.Length;
                    if (double.IsNaN(rd.ActualHeight) || starSize > rd.ActualHeight)
                    {
                        rd.ActualHeight = starSize;
                    }
                }
                remainingHeight = 0;
            }

            // All actual height/widths for columsn and rows are calculated so lets store our summary of these to use in render
            double offsetRow    = 0;
            double offsetColumn = 0;

            for (int rowNumber = 0; rowNumber < (RowDefinitions.Count < 1 ? 1 : RowDefinitions.Count); rowNumber++)
            {
                RowDefinition rd = GetRow(rowNumber);
                rd.ActualOffset = offsetRow;
                offsetRow      += rd.ActualHeight;
            }
            for (int columnNumber = 0; columnNumber < (ColumnDefinitions.Count < 1 ? 1 : ColumnDefinitions.Count); columnNumber++)
            {
                ColumnDefinition cd = GetColumn(columnNumber);
                cd.ActualOffset = offsetColumn;
                offsetColumn   += cd.ActualWidth;
            }

            // For each child we can now put in widths/heights as required - do this in to their Measure() and set actual size
            int zIndex = 0;

            for (int rowNumber = 0; rowNumber < (RowDefinitions.Count < 1 ? 1 : RowDefinitions.Count); rowNumber++)
            {
                RowDefinition rd = GetRow(rowNumber);
                for (int columnNumber = 0; columnNumber < (ColumnDefinitions.Count < 1 ? 1 : ColumnDefinitions.Count); columnNumber++)
                {
                    ColumnDefinition cd = GetColumn(columnNumber);

                    // Tell the child its actual size that we'll be using
                    Control[] cellChildren = _childInformation.Where(ci => (ci.Row == rowNumber || (ci.Row >= RowDefinitions.Count && rowNumber == RowDefinitions.Count - 1)) && (ci.Column == columnNumber || (ci.Column >= ColumnDefinitions.Count && columnNumber == ColumnDefinitions.Count - 1))).Select(ci => ci.Child).ToArray();
                    foreach (Control child in cellChildren)
                    {
                        // Determine available size for child minus its margins
                        Size measureSize = new Size(cd.ActualWidth, rd.ActualHeight);
                        measureSize.Width  -= child.Margin.Left;
                        measureSize.Width  -= child.Margin.Right;
                        measureSize.Height -= child.Margin.Top;
                        measureSize.Height -= child.Margin.Bottom;

                        // Get the child to measure
                        Size childActualSize = child.MeasureDesiredSize(measureSize);

                        // Cap measurement at appropriate max bounds and allow for stretch
                        if (childActualSize.Width > measureSize.Width)
                        {
                            childActualSize.Width = measureSize.Width;
                        }
                        if (childActualSize.Height > measureSize.Height)
                        {
                            childActualSize.Height = measureSize.Height;
                        }
                        if (child.HorizontalAlignment == HorizontalAlignment.Stretch)
                        {
                            childActualSize.Width = measureSize.Width;
                        }
                        if (child.VerticalAlignment == VerticalAlignment.Stretch)
                        {
                            childActualSize.Height = measureSize.Height;
                        }

                        // Give the child the space required
                        child.SetActualSize(childActualSize);

                        // Setup layout information
                        double x = cd.ActualOffset;
                        double y = rd.ActualOffset;
                        switch (child.HorizontalAlignment)
                        {
                        case HorizontalAlignment.Stretch:
                        case HorizontalAlignment.Left:
                            x += child.Margin.Left;
                            break;

                        case HorizontalAlignment.Right:
                            x += cd.ActualWidth - child.Margin.Right - childActualSize.Width;
                            break;

                        case HorizontalAlignment.Middle:
                            x += (cd.ActualWidth / 2) - ((child.Margin.Left + child.Margin.Right + childActualSize.Width) / 2);
                            break;

                        default:
                            throw new Exception("Unsupported horizontal alignment");
                        }
                        switch (child.VerticalAlignment)
                        {
                        case VerticalAlignment.Stretch:
                        case VerticalAlignment.Top:
                            y += child.Margin.Top;
                            break;

                        case VerticalAlignment.Bottom:
                            y += rd.ActualHeight - child.Margin.Bottom - childActualSize.Height;
                            break;

                        case VerticalAlignment.Middle:
                            y += (rd.ActualHeight / 2) - ((child.Margin.Top + child.Margin.Bottom + childActualSize.Height) / 2);
                            break;

                        default:
                            throw new Exception("Unsupported vertical alignment");
                        }
                        LayoutInformation layoutInformation = GetLayoutInformationForChild(child);
                        layoutInformation.Rectangle = new Rectangle(x, y, child.ActualWidth, child.ActualHeight);
                        layoutInformation.ZIndex    = zIndex++;
                    }
                }
            }

            // Finally we return the size we will be using
            return(new Size(availableSize.Width - remainingWidth, availableSize.Height - remainingHeight));
        }
Esempio n. 2
0
        public override Size MeasureDesiredSize(Size availableSize)
        {
            // If we have no children this one is easy
            if (Child == null)
            {
                return(HorizontalAlignment == HorizontalAlignment.Stretch && VerticalAlignment == VerticalAlignment.Stretch ? availableSize : new Size(0, 0));
            }

            // Determine actual available size for child by taking off our own internal spacings (i.e. borders etc)
            double availableWidth  = availableSize.Width - Child.Margin.Left - Child.Margin.Right - InternalSpacing.Left - InternalSpacing.Right;
            double availableHeight = availableSize.Height - Child.Margin.Top - Child.Margin.Bottom - InternalSpacing.Top - InternalSpacing.Bottom;

            // Perform a measure pass on this child and set its size
            Size childSize = Child.MeasureDesiredSize(new Size(availableWidth, availableHeight));

            Child.SetActualSize(childSize);

            // Decide the width we will use
            Size finalSizeToUse = new Size(childSize.Width + InternalSpacing.Left + InternalSpacing.Right + Child.Margin.Left + Child.Margin.Right, childSize.Height + InternalSpacing.Top + InternalSpacing.Bottom + Child.Margin.Top + Child.Margin.Bottom);

            if (HorizontalAlignment == HorizontalAlignment.Stretch)
            {
                finalSizeToUse.Width = availableSize.Width;
            }
            if (VerticalAlignment == VerticalAlignment.Stretch)
            {
                finalSizeToUse.Height = availableSize.Height;
            }

            // Now we have the desired sizing information we can setup its layout information for painting later on
            double x;

            switch (Child.HorizontalAlignment)
            {
            case HorizontalAlignment.Stretch:
            case HorizontalAlignment.Left:
                x = Child.Margin.Left + InternalSpacing.Left;
                break;

            case HorizontalAlignment.Right:
                x = finalSizeToUse.Width - Child.Margin.Right - childSize.Width - InternalSpacing.Right;
                break;

            case HorizontalAlignment.Middle:
                x = (finalSizeToUse.Width / 2) - ((Child.Margin.Left + Child.Margin.Right + childSize.Width + InternalSpacing.Left + InternalSpacing.Right) / 2);
                break;

            default:
                throw new Exception("Unsupported horizontal alignment");
            }
            if (x < 0)
            {
                x = 0;
            }
            if (x > finalSizeToUse.Width)
            {
                x = finalSizeToUse.Width;
            }
            double y;

            switch (Child.VerticalAlignment)
            {
            case VerticalAlignment.Stretch:
            case VerticalAlignment.Top:
                y = Child.Margin.Top + InternalSpacing.Top;
                break;

            case VerticalAlignment.Bottom:
                y = finalSizeToUse.Height - Child.Margin.Bottom - childSize.Height - InternalSpacing.Bottom;
                break;

            case VerticalAlignment.Middle:
                y = (finalSizeToUse.Height / 2) - ((Child.Margin.Top + Child.Margin.Bottom + childSize.Height + InternalSpacing.Top + InternalSpacing.Bottom) / 2);
                break;

            default:
                throw new Exception("Unsupported vertical alignment");
            }
            if (y < 0)
            {
                y = 0;
            }
            if (y > finalSizeToUse.Height)
            {
                y = finalSizeToUse.Height;
            }
            LayoutInformation layoutInformation = GetLayoutInformationForChild(Child);

            layoutInformation.Rectangle = new Rectangle(x, y, childSize.Width, childSize.Height);
            layoutInformation.ZIndex    = 0;

            // Return size including our borders and child margins factoring in any stretch
            return(finalSizeToUse);
        }