Esempio n. 1
0
        private void SaveComponentData <T>(Entity e, string typeName, string entityName) where T : struct, IComponentData
        {
            string filePath = GetFolderPath(typeName, entityName) + typeof(T).Name.ToString() + ".txt";
            //Debug.LogError("Saving [" + entityName + "] [" + typeof(T).Name.ToString() + "] to File at: " + filePath);
            string json;

            /*if (typeof(BlitzSerializeable<T>) == typeof(T))
             * {
             *  BlitzSerializeable<T> component = EntityManager.GetComponentData<BlitzSerializeable<T>>(e);
             *  json = component.GetJson();
             * }*/
            if (typeof(T) == typeof(Inventory))
            {
                if (EntityManager.HasComponent <Inventory>(e) == false)
                {
                    Debug.LogError("Character has no inventory..");
                    json = "";
                }
                else
                {
                    Inventory component = EntityManager.GetComponentData <Inventory>(e);
                    json = component.GetJson();
                }
            }
            else if (typeof(T) == typeof(Stats))
            {
                if (World.EntityManager.HasComponent <Stats>(e))
                {
                    Stats component = EntityManager.GetComponentData <Stats>(e);
                    json = component.GetJson();
                }
                else
                {
                    json = "";
                }
            }
            else if (typeof(T) == typeof(Skills))
            {
                if (World.EntityManager.HasComponent <Skills>(e))
                {
                    Skills component = EntityManager.GetComponentData <Skills>(e);
                    json = component.GetJson();
                }
                else
                {
                    json = "";
                }
            }
            else if (typeof(T) == typeof(Equipment))
            {
                if (World.EntityManager.HasComponent <Equipment>(e))
                {
                    Equipment component = EntityManager.GetComponentData <Equipment>(e);
                    json = component.GetJson();
                }
                else
                {
                    json = "";
                }
            }
            else if (typeof(T) == typeof(QuestLog))
            {
                if (World.EntityManager.HasComponent <QuestLog>(e))
                {
                    QuestLog component = EntityManager.GetComponentData <QuestLog>(e);
                    json = component.GetJson();
                }
                else
                {
                    json = "";
                }
            }
            else
            {
                T component = EntityManager.GetComponentData <T>(e);
                json = ToJson(component);
            }
            //Debug.Log("Saving Json to: " + filePath + " of type " + typeof(T).ToString() + "\n" + json);
            System.IO.File.WriteAllText(filePath, json);
        }