Esempio n. 1
0
        public static Command Create(string input, Story story, Player player)
        {
            Command result = null;

            if (Enum.TryParse(input, true, out Inputs commandType))
            {
                switch (commandType)
                {
                case Inputs.Help: result = new HelpCommand(story);
                    break;

                case Inputs.Render: result = new AdminCommand(input);
                    break;

                case Inputs.Status: result = new StatusCommand(player);
                    break;

                case Inputs.Bagspace:
                    result = new AdminCommand(input);
                    break;

                case Inputs.Loot: result = new LootCommand(input, story, player);
                    break;

                case Inputs.Inventory: result = new GetInventoryCommand();
                    break;

                case Inputs.North:
                case Inputs.East:
                case Inputs.South:
                case Inputs.West:
                    result = new DirectionCommand(input, story, player);
                    break;
                }
                return(result);
            }
            else
            {
                return(null);
            }
        }
Esempio n. 2
0
        public static Command Create(string input, Story story, Player player)
        {
            Command result = null;

            if (Enum.TryParse(input, true, out BattleInputs commandType))
            {
                switch (commandType)
                {
                case BattleInputs.Run: result = new RunCommand(player);
                    break;

                case BattleInputs.Attack: result = new AttackCommand(player);
                    break;

                case BattleInputs.Status: result = new StatusCommand(player);
                    break;
                }
                return(result);
            }
            else
            {
                return(null);
            }
        }