Esempio n. 1
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        public void ShowSelection(Animal animal)
        {
            if (SelectedSprite.Parent != null)
                SelectedSprite.Detach();

            SelectedSprite.SetTexture(Assets.GetTextureCollection("animals_white")[(int)animal.Species]);
            SelectedSprite.Scale = animal.Sprite.Scale;
            SelectedSprite.SetAlpha(1.0F);

            animal.Sprite.AddChild(SelectedSprite);
        }
Esempio n. 2
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 public void DropAnimal(Animal animal, int y)
 {
     var sprite = CreateAnimalSprite(animal, animal.X, y);
     AnimalLayer.AddChild(sprite);
     animal.SetSprite(sprite);
     animal.Sprite.SetAlpha(0.0F);
 }
Esempio n. 3
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 private Rectangle GetAnimalRectangle(Animal animal)
 {
     return new Rectangle((int)AnimalLayer.Position.X + (animal.X * TileSize.X),
                          (int)AnimalLayer.Position.Y + (animal.Y * TileSize.Y),
                          TileSize.X, TileSize.Y);
 }
Esempio n. 4
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 private Sprite CreateAnimalSprite(Animal animal, int x, int y)
 {
     var texture = Assets.GetTextureCollection("animals")[(int)animal.Species];
     return new Sprite(texture, 0.21875F) { LocalPosition = new Vector2((x * TileSize.X) + (TileSize.X / 2.0F), (y * TileSize.Y) + (TileSize.Y / 2.0F)) };
 }
Esempio n. 5
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 public void Add(Animal animal) => _animals.Add(animal);