internal LowerTerrain(LandscapingActionParameters parameters) : base(parameters) { Parameters.OldHeights = new List <float>(Parameters.VerticesToModify.Count); }
internal LevelTerrain(LandscapingActionParameters parameters, float newHeight) : base(parameters) { Parameters.OldHeights = new List <float>(Parameters.VerticesToModify.Count); _newHeight = newHeight; }
internal PaintTerrain(LandscapingActionParameters parameters) : base(parameters) { }