// Token: 0x060051D4 RID: 20948 RVA: 0x0025ED90 File Offset: 0x0025D190 public static Graphic_Multi GetHeadRandom(Gender gender, Color skinColor, CrownType crownType) { GraphicDatabaseHeadRecords_Zombiefied.BuildDatabaseIfNecessary(); Predicate <GraphicDatabaseHeadRecords_Zombiefied.HeadGraphicRecord> predicate = (GraphicDatabaseHeadRecords_Zombiefied.HeadGraphicRecord head) => head.crownType == crownType && head.gender == gender; int num = 0; GraphicDatabaseHeadRecords_Zombiefied.HeadGraphicRecord headGraphicRecord; for (; ;) { headGraphicRecord = GraphicDatabaseHeadRecords_Zombiefied.heads.RandomElement <GraphicDatabaseHeadRecords_Zombiefied.HeadGraphicRecord>(); if (predicate(headGraphicRecord)) { break; } num++; if (num > 40) { goto Block_2; } } return(headGraphicRecord.GetGraphic(skinColor, false)); Block_2: foreach (GraphicDatabaseHeadRecords_Zombiefied.HeadGraphicRecord headGraphicRecord2 in GraphicDatabaseHeadRecords_Zombiefied.heads.InRandomOrder(null)) { if (predicate(headGraphicRecord2)) { return(headGraphicRecord2.GetGraphic(skinColor, false)); } } Log.Error("Failed to find head for gender=" + gender + ". Defaulting...", false); return(GraphicDatabaseHeadRecords_Zombiefied.heads.First <GraphicDatabaseHeadRecords_Zombiefied.HeadGraphicRecord>().GetGraphic(skinColor, false)); }
// Token: 0x06000078 RID: 120 RVA: 0x00004AE0 File Offset: 0x00002CE0 public void ResolveAllGraphics(float scale = 1f) { Shader shader = ShaderDatabase.LoadShader(this.data.shaderCutoutPath); this.ClearCache(); this.nakedGraphic = GraphicDatabase.Get <Graphic_Multi>(this.data.bodyType.bodyNakedGraphicPath, ShaderDatabase.CutoutSkin, Vector2.one, this.data.color); this.rottingGraphic = GraphicDatabase.Get <Graphic_Multi>(this.data.bodyType.bodyNakedGraphicPath, ShaderDatabase.CutoutSkin, Vector2.one, PawnGraphicSet.RottingColor); this.dessicatedGraphic = GraphicDatabase.Get <Graphic_Multi>(this.data.bodyType.bodyDessicatedGraphicPath, shader); this.headGraphic = GraphicDatabaseHeadRecords_Zombiefied.GetHeadNamed(this.data.headGraphicPath, this.data.color); this.desiccatedHeadGraphic = GraphicDatabaseHeadRecords_Zombiefied.GetHeadNamed(this.data.headGraphicPath, PawnGraphicSet.RottingColor); this.skullGraphic = GraphicDatabaseHeadRecords.GetSkull(); this.headStumpGraphic = GraphicDatabaseHeadRecords.GetStump(this.data.color); this.desiccatedHeadStumpGraphic = GraphicDatabaseHeadRecords.GetStump(PawnGraphicSet.RottingColor); this.hairGraphic = GraphicDatabase.Get <Graphic_Multi>(this.data.hairGraphicPath, shader, Vector2.one, this.data.hairColor); this.ResolveApparelGraphics(); }
// Token: 0x060051D3 RID: 20947 RVA: 0x0025ED7D File Offset: 0x0025D17D public static Graphic_Multi GetStump(Color skinColor) { GraphicDatabaseHeadRecords_Zombiefied.BuildDatabaseIfNecessary(); return(GraphicDatabaseHeadRecords_Zombiefied.stump.GetGraphic(skinColor, false)); }
// Token: 0x060051D2 RID: 20946 RVA: 0x0025ED66 File Offset: 0x0025D166 public static Graphic_Multi GetSkull() { GraphicDatabaseHeadRecords_Zombiefied.BuildDatabaseIfNecessary(); return(GraphicDatabaseHeadRecords_Zombiefied.skull.GetGraphic(Color.white, true)); }