/// <summary>
        /// Load graphics content for the screen.
        /// </summary>
        public override void LoadContent()
        {
            m_manager = new GameObjectManager();

            m_player = new Player(m_core.Content.Load<Model>("player/soldier2"));

            m_manager.AddEntity(m_player);

            man = new CollisionManager();
            m_player.Manager = man;

            for (int i = 0; i < 10; i++)
            {
                Enemy e = new Enemy(m_core.Content.Load<Model>("player/zombie_bones"));
                SkinningData skinningData = e.Model.Tag as SkinningData;
                if (skinningData == null)
                    throw new InvalidOperationException
                        ("This model does not contain a SkinningData tag.");
                e.Anim = new AnimationPlayer(skinningData);

                AnimationClip clip = skinningData.AnimationClips["Animace"];

                e.Anim.StartClip(clip);

                m_manager.AddEntity(e);
            }

            GameCore.Camera.Player = (Player)m_manager.GetObject("ZombieSmashGame.Entities.Player");

            spriteBatch = new SpriteBatch(m_core.GraphicsDevice);

            font = m_core.Content.Load<SpriteFont>("gamefont");
        }
        /// <summary>
        /// Load graphics content for the screen.
        /// </summary>
        public override void LoadContent()
        {
            spriteBatch = new SpriteBatch(m_core.GraphicsDevice);
            m_player = new Player();
            m_floor = new Floor();
            m_enemy = new Enemy();
            m_car = new Car();
            m_tree = new Tree();
            m_building1 = new Building();
            m_building2 = new Building();
            m_building3 = new Building();
            m_building4 = new Building();
            m_building5 = new Building();
            m_building6 = new Building();
            m_building7 = new Building();
            m_building8 = new Building();
            m_building9 = new Building();
            m_building10 = new Building();
            m_building11 = new Building();
            m_building12 = new Building();

            coll_manager = new CollisionManager();

            m_block = new RoadBlock();

            GameCore.Camera.Player = m_player;

            font = m_core.Content.Load<SpriteFont>("gamefont");
            m_player.Model = m_core.Content.Load<Model>("player/soldier2");
            m_floor.Model = m_core.Content.Load<Model>("other/model2");
            m_enemy.Model = m_core.Content.Load<Model>("player/zombie");

            m_car.Model = m_core.Content.Load<Model>("other/skoda");
            m_tree.Model = m_core.Content.Load<Model>("other/strom");
            m_block.Model = m_core.Content.Load<Model>("other/zataras");

            m_building1.Model = m_core.Content.Load<Model>("other/budova_skola/blok_a");
            m_building2.Model = m_core.Content.Load<Model>("other/budova_skola/blok_a");
            m_building3.Model = m_core.Content.Load<Model>("other/budova_skola/blok_a");
            m_building4.Model = m_core.Content.Load<Model>("other/budova_skola/blok_a");
            m_building5.Model = m_core.Content.Load<Model>("other/budova_skola/blok_b");
            m_building6.Model = m_core.Content.Load<Model>("other/budova_skola/blok_c");
            m_building7.Model = m_core.Content.Load<Model>("other/budova_skola/blok_c");
            m_building8.Model = m_core.Content.Load<Model>("other/budova_skola/blok_c");
            m_building9.Model = m_core.Content.Load<Model>("other/budova_skola/blok_vchod_a");
            m_building10.Model = m_core.Content.Load<Model>("other/budova_skola/blok_vchod_b");
            m_building11.Model = m_core.Content.Load<Model>("other/budova_skola/blok_vchod_a");
            m_building12.Model = m_core.Content.Load<Model>("other/budova_skola/blok_podstava");

            m_car.Position = new Vector3(0, -6, -20);
            m_car.setBoundingBox();
            coll_manager.AddEntity(m_car);

            m_block.Position = new Vector3(20, -6, -20);
            m_block.setBoundingBox();
            coll_manager.AddEntity(m_block);

            m_tree.Position = new Vector3(20, 5, 0);
            m_tree.setBoundingBox();
            coll_manager.AddEntity(m_tree);

            m_building1.Position = new Vector3(130, 4, 90);
            m_building2.Position = new Vector3(-30, 4, 90);
            m_building3.Position = new Vector3(-190, 4, 90);
            m_building4.Position = new Vector3(290, 4, 90);
            m_building5.Position = new Vector3(-200, 4, 100);
            m_building6.Position = new Vector3(-130, 4, 140);
            m_building7.Position = new Vector3(30, 4, 140);
            m_building8.Position = new Vector3(190, 4, 140);
            m_building9.Position = new Vector3(-130, 4, 80);
            m_building10.Position = new Vector3(30, 4, 80);
            m_building11.Position = new Vector3(190, 4, 80);
            m_building12.Position = new Vector3(250, -5, 30);

            m_building1.setBoundingBox();
            m_building2.setBoundingBox();
            m_building3.setBoundingBox();
            m_building4.setBoundingBox();
            m_building5.setBoundingBox();
            m_building6.setBoundingBox();
            m_building7.setBoundingBox();
            m_building8.setBoundingBox();
            m_building9.setBoundingBox();
            m_building10.setBoundingBox();
            m_building11.setBoundingBox();

            coll_manager.AddEntity(m_building1);
            coll_manager.AddEntity(m_building2);
            coll_manager.AddEntity(m_building3);
            coll_manager.AddEntity(m_building4);
            coll_manager.AddEntity(m_building5);
            coll_manager.AddEntity(m_building6);
            coll_manager.AddEntity(m_building7);
            coll_manager.AddEntity(m_building8);
            coll_manager.AddEntity(m_building9);
            coll_manager.AddEntity(m_building10);

            m_player.Manager = coll_manager;
        }