Esempio n. 1
0
        void HandleIncidents()
        {
            if (incidentTickCounter++ < GenDate.TicksPerHour)
            {
                return;
            }
            incidentTickCounter = 0;

            if (ZombiesRising.ZombiesForNewIncident(this))
            {
                var success = ZombiesRising.TryExecute(map, incidentInfo.parameters.incidentSize, IntVec3.Invalid);
                if (success == false)
                {
                    Log.Warning("Incident creation failed. Most likely no valid spawn point found.");
                }
            }
        }
Esempio n. 2
0
        private void HandleIncidents()
        {
            if (incidentTickCounter++ < GenDate.TicksPerHour)
            {
                return;
            }
            incidentTickCounter = 0;

            var incidentSize = ZombiesRising.ZombiesForNewIncident(map);

            if (incidentSize > 0)
            {
                Log.Warning("Zombieland incident with " + incidentSize + " zombies");
                var success = ZombiesRising.TryExecute(map, incidentSize);
                if (success == false)
                {
                    Log.Warning("Incident creation failed. Most likely no valid spawn point found.");
                    // TODO incident failed, so mark it for new executing asap
                }
            }
        }