Esempio n. 1
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        /// <summary>
        /// The constructor is private: loading screens should
        /// be activated via the static Load method instead.
        /// </summary>
        private LoadingScreen( ScreenManager screenManager, bool loadingIsSlow,
            GameScreen[] screensToLoad)
        {
            this.loadingIsSlow = loadingIsSlow;
              this.screensToLoad = screensToLoad;

              TransitionOnTime = TimeSpan.FromSeconds( 0.5 );
        }
Esempio n. 2
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        /// <summary>
        /// Activates the loading screen.
        /// </summary>
        public static void Load( ScreenManager screenManager, bool loadingIsSlow,
            PlayerIndex? controllingPlayer,
            params GameScreen[] screensToLoad)
        {
            // Tell all the current screens to transition off.
              foreach ( GameScreen screen in screenManager.GetScreens() )
            screen.ExitScreen();

              // Create and activate the loading screen.
              LoadingScreen loadingScreen = new LoadingScreen( screenManager,
                                                      loadingIsSlow,
                                                      screensToLoad );

              screenManager.AddScreen( loadingScreen, controllingPlayer );
        }
Esempio n. 3
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        public ZombieCraft()
        {
            _instance = this;

              Content.RootDirectory = "Content";

              graphics = new GraphicsDeviceManager( this );

              IsFixedTimeStep = false;
              //TargetElapsedTime = TimeSpan.FromSeconds( 1d / 30d );
              graphics.SynchronizeWithVerticalRetrace = true;

            #if WINDOWS
              IsMouseVisible = true;
              graphics.PreferredBackBufferWidth = 853;
              graphics.PreferredBackBufferHeight = 480;
            #else
              graphics.PreferredBackBufferWidth = 1920;
              graphics.PreferredBackBufferHeight = 1080;
            #endif

              // Create the screen manager component.
              screenManager = new ScreenManager( this );

              Components.Add( screenManager );

              //// Activate the first screens.
              screenManager.AddScreen( new BackgroundScreen(), null );
              screenManager.AddScreen( new MainMenuScreen(), null );
              LoadingScreen.Load( screenManager, true, PlayerIndex.One, new GameplayScreen() );

              // Debugging components
              DebugManager = new DebugManager( this );
              Components.Add( DebugManager );

              CommandLine = new DebugCommandUI( this );
              CommandLine.DrawOrder = 100;
              Components.Add( CommandLine );

              FpsCounter = new FpsCounter( this );
              Components.Add( FpsCounter );

              TimeRuler = new TimeRuler( this );
              Components.Add( TimeRuler );
        }
Esempio n. 4
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 /// <summary>
 /// Constructs a new screen manager component.
 /// </summary>
 public ScreenManager( Game game )
     : base(game)
 {
     _instance = this;
 }