Esempio n. 1
0
        public void TestInitializer()
        {
            Trace.WriteLine("Creating default map...");
            map = new Map(new Size(100, 100), 1, MapGenerator.Grass);

            Trace.WriteLine("Creating default player...");
            player = new Player(map.Layers.First(), new Point(50, 50));

            Trace.WriteLine("Creating default mob...");
            mob = new Mob("TestMob", map.Layers.First(), new Point(1, 1), null, null, 2, 1, 0, 15, 'M', ConsoleColor.Black, MobType.Orc);

            Assert.IsInstanceOfType(map, typeof(Map), "Failed to initialize the map.");
            Assert.IsInstanceOfType(player, typeof(Player), "Failed to initiaze the player.");
            Assert.IsInstanceOfType(mob, typeof(Mob), "Failed to initialize the mob.");
        }
Esempio n. 2
0
 /// <summary>
 /// Attacks the specified mob
 /// </summary>
 /// <param name="mob"></param>
 /// <param name="attackStrength"></param>
 /// <returns>Tuple containing the amount of damage dealt to the mob and if the attack killed the mob or not</returns>
 public Tuple<int, bool> AttackMob(Mob mob, int attackStrength)
 {
     return Tuple.Create(mob.ReceiveDamage(attackStrength + (int)Math.Floor(this.AttackStat * (this.OffensiveSlot == null ? 1 : this.OffensiveSlot.AttackMultiplier))), mob.Health < 1);
 }