private void detach_Damages(Damage entity)
		{
			this.SendPropertyChanging();
			entity.Game = null;
		}
		private void attach_Damages(Damage entity)
		{
			this.SendPropertyChanging();
			entity.Game = this;
		}
 partial void UpdateDamage(Damage instance);
 partial void DeleteDamage(Damage instance);
 partial void InsertDamage(Damage instance);