Esempio n. 1
0
        public static ZeroAttributeNode Create()
        {
            var vs       = new VertexShader(vertexShader);// not attribute in vertex shader.
            var fs       = new FragmentShader(fragmentShader);
            var provider = new ShaderArray(vs, fs);
            var map      = new AttributeMap();// no items in this map.
            var builder  = new RenderMethodBuilder(provider, map, new PointSpriteSwitch());
            var model    = new ZeroAttributeModel(DrawMode.TriangleStrip, 0, 4);
            var node     = new ZeroAttributeNode(model, builder);

            node.ModelSize = new vec3(2.05f, 2.05f, 0.01f);
            node.Initialize();

            return(node);
        }
Esempio n. 2
0
        private void FormMain_Load(object sender, EventArgs e)
        {
            var position = new vec3(5, 3, 4) * 0.3f;
            var center   = new vec3(0, 0, 0);
            var up       = new vec3(0, 1, 0);
            var camera   = new Camera(position, center, up, CameraType.Perspecitive, this.winGLCanvas1.Width, this.winGLCanvas1.Height);

            this.scene = new Scene(camera, this.winGLCanvas1);
            {
                var node = ZeroAttributeNode.Create();
                this.scene.RootElement = node;
            }

            var list            = new ActionList();
            var transformAction = new TransformAction(scene);

            list.Add(transformAction);
            var renderAction = new RenderAction(scene);

            list.Add(renderAction);
            this.actionList = list;
        }