/// <summary> /// A ZeplinGame encapsulates the XNA Framework. /// </summary> /// <remarks>When a ZeplinGame is created, it will initialize the engine. Therefore, only one ZeplinGame should be created.</remarks> public ZeplinGame() { graphics = new GraphicsDeviceManager(this); ContentManager = Content; drawQueue = new DrawQueue(); Content.RootDirectory = "Content"; ResourceContent = new ResourceContentManager(this.Services, EngineResources.ResourceManager); //this.IsFixedTimeStep = false; }