Esempio n. 1
0
        public static bool GetGuildByID(int ID, out Guild Guild)
        {
            lock (ThreadLocker)
            {
                Guild = LoadedGuilds.Find(g => g.ID.Equals(ID));

                if (Guild == null)
                {
                    //try to load from db
                    using (var con = Program.DatabaseManager.GetClient().GetConnection())
                    {
                        using (var cmd = con.CreateCommand())
                        {
                            cmd.CommandText = "SELECT * FROM Guilds WHERE ID = @pID";

                            cmd.Parameters.Add(new MySqlParameter("@pID", ID));

                            using (var reader = cmd.ExecuteReader())
                            {
                                if (!reader.Read())
                                    return false;

                                //create new guild
                                Guild = new Guild(con, reader);

                                //add to list
                                LoadedGuilds.Add(Guild);
                            }
                        }
                    }
                }
            }

            return (Guild != null);
        }
Esempio n. 2
0
        public GuildMember(Guild Guild, WorldCharacter Character, GuildRank Rank, ushort Corp)
        {
            this.Guild = Guild;
            this.Character = Character;

            this.Rank = Rank;
            this.Corp = Corp;

            ThreadLocker = new object();
        }
Esempio n. 3
0
 public static void AddGuildToList(Guild pGuild)
 {
     LoadedGuilds.Add(pGuild);
 }
Esempio n. 4
0
        public static void On_GameClient_CreateGuild(WorldClient Client, Packet Packet)
        {
            string name, password;
            bool allowGuildWar;
            if (!Packet.TryReadString(out name, 16)
                || !Packet.TryReadString(out password, 8)
                || !Packet.ReadSkip(4) // unk ?
                || !Packet.TryReadBool(out allowGuildWar))
            {
                return;
            }

            GuildCreateResponse response;

            if (Client.Character.Character.CharLevel < 20)
            {
                response = GuildCreateResponse.LevelTooLow;
            }
            else if (Client.Character.Character.Money < Guild.Price)
            {
                response = GuildCreateResponse.MoneyTooLow;
            }
            else
            {
                //encrypt guild pw
               var pwData = Encoding.UTF8.GetBytes(password);
            //                InterCrypto.Encrypt(ref pwData, 0, pwData.Length);

                Guild guild;

                //try to create guild
                lock (ThreadLocker)
                {
                    int result;
                    int guildID;
                    var createTime = Program.CurrentTime;

                    using (var con = Program.DatabaseManager.GetClient().GetConnection())
                    {
                        //insert guild in db
                        using (var cmd = con.CreateCommand())
                        {
                            cmd.CommandType = CommandType.StoredProcedure;
                            cmd.CommandText = "Guild_Create";

                            cmd.Parameters.Add(new MySqlParameter("@pName", name));
                            cmd.Parameters.Add(new MySqlParameter("@pPassword", pwData));
                            cmd.Parameters.Add(new MySqlParameter("@pAllowGuildWar", allowGuildWar));
                            cmd.Parameters.Add(new MySqlParameter("@pCreaterID", Client.Character.ID));
                            cmd.Parameters.Add(new MySqlParameter("@pCreateTime", createTime));

                            var idParam = cmd.Parameters.Add(new MySqlParameter("@pID", SqlDbType.Int)
                                {
                                    Direction = ParameterDirection.Output
                                });
                            result = Convert.ToInt32(cmd.ExecuteScalar());
                            guildID = (int)idParam.Value;
                        }

                        switch (result)
                        {
                            case -1:
                                //guild name already exists (ToDo: get response code)

                                SendGuildCreateResponse(Client, name, password, allowGuildWar, GuildCreateResponse.AlredyExist);
                                return;

                            case -2: //database error @ insert guild (ToDo: get response code)
                                SendGuildCreateResponse(Client, name, password, allowGuildWar, GuildCreateResponse.Failed);
                                return;
                            case -3: //database error @ insert guild academy (ToDo: get response code)
                                SendGuildCreateResponse(Client, name, password, allowGuildWar, GuildCreateResponse.Failed);
                                return;

                            case 0:

                                //create guild
                                guild = new Guild(con, guildID, name, pwData, allowGuildWar, Client.Character, createTime);
                            //insert guild master (character will get updated)
                                guild.AddMember(Client.Character, GuildRank.Master, con, false, false);
                                //add to loaded guilds
                                LoadedGuilds.Add(guild);

                                break;

                            default:
                                return;
                        }
                    }
                }

                Client.Character.
                //revoke money
               Client.Character.ChangeMoney(Client.Character.Character.Money - Guild.Price);

                //let character broadcast guild name packet
                using (var packet = new Packet(SH29Type.GuildNameResult))
                {
                    packet.WriteInt(guild.ID);
                    packet.WriteString(guild.Name, 16);

                    BroadcastManager.Instance.BroadcastInRange(Client.Character, packet, true);
                }

                //let zone know that a guild has been loaded
                using (var packet = new InterPacket(InterHeader.ZONE_GuildCreated))
                {
                    packet.WriteInt(guild.ID);
                    packet.WriteInt(Client.Character.ID);

                    ZoneManager.Instance.Broadcast(packet);
                }

                //set response to success
                response = GuildCreateResponse.Success;
            }

            SendGuildCreateResponse(Client, name, password, allowGuildWar, response);
        }