TryReadUInt() public method

public TryReadUInt ( uint &pValue ) : bool
pValue uint
return bool
Esempio n. 1
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        public static void UseSkillWithPositionHandler(ZoneClient client, Packet packet)
        {
            ushort skillid;
            uint x, y;
            if (!packet.TryReadUShort(out skillid) || !packet.TryReadUInt(out x) || !packet.TryReadUInt(out y))
            {
                Log.WriteLine(LogLevel.Warn, "Couldn't read UseSkillWithPosition packet. {0} ", client);
                return;
            }

            Skill skill;
            if (!client.Character.SkillsActive.TryGetValue(skillid, out skill))
            {
                Log.WriteLine(LogLevel.Warn, "User tried to use a wrong skill. {0} {1} ", skillid, client);
                return;
            }

            var self = client.Character;
            var block = self.Map.Block;

            if (x == 0 || y == 0 || x > block.Width || y > block.Height)
            {
                Log.WriteLine(LogLevel.Warn, "User tried to use skill out of map boundaries. {0} {1} {2} {3}", x, y, skillid, client);
                return;
            }

            if (skill.Info.MaxTargets <= 1)
            {
                // No AoE skill :s
                Log.WriteLine(LogLevel.Warn, "User tried to use skill with no MaxTargets or less than 1. {0} {1}", skillid, client);
                return;
            }

            self.AttackSkillAoE(skillid, x, y);
        }