Esempio n. 1
0
        public static void OutputObjectGraphForScene()
        {
            if (!EditorApplication.isPlaying)
            {
                Log.Error("Zenject error: Must be in play mode to generate object graph.  Hit Play button and try again.");
                return;
            }

            DiContainer container;

            try
            {
                container = ZenEditorUtil.GetContainerForCurrentScene();
            }
            catch (ZenjectException e)
            {
                Log.Error("Unable to find container in current scene. " + e.Message);
                return;
            }

            var ignoreTypes = Enumerable.Empty <Type>();
            var types       = container.AllConcreteTypes;

            ZenEditorUtil.OutputObjectGraphForCurrentScene(container, ignoreTypes, types);
        }
Esempio n. 2
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        static bool ValidateCompRoot(CompositionRoot compRoot, DateTime startTime)
        {
            if (compRoot.Installers.IsEmpty())
            {
                Log.Warn("Could not find installers while validating current scene");
                // Return true to allow playing in this case
                return(true);
            }

            // Only show a few to avoid spamming the log too much
            var resolveErrors = ZenEditorUtil.ValidateInstallers(compRoot).Take(10).ToList();

            foreach (var error in resolveErrors)
            {
                Log.ErrorException(error);
            }

            var secondsElapsed = (DateTime.Now - startTime).Milliseconds / 1000.0f;

            if (resolveErrors.Any())
            {
                Log.Error("Validation Completed With Errors, Took {0:0.00} Seconds.", secondsElapsed);
                return(false);
            }

            Log.Info("Validation Completed Successfully, Took {0:0.00} Seconds.", secondsElapsed);
            return(true);
        }
Esempio n. 3
0
        public static IEnumerable <ZenjectResolveException> ValidateCurrentScene()
        {
            var compRoot = GameObject.FindObjectsOfType <SceneCompositionRoot>().OnlyOrDefault();

            if (compRoot == null || compRoot.Installers.IsEmpty())
            {
                return(Enumerable.Empty <ZenjectResolveException>());
            }

            return(ZenEditorUtil.ValidateInstallers(compRoot));
        }
        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            if (Application.isPlaying)
            {
                GUI.enabled = false;
            }

            GUILayout.Space(5);

            var binder = target as SceneDecoratorCompositionRoot;

            EditorGUILayout.BeginHorizontal();
            {
                binder.SceneName = EditorGUILayout.TextField("Decorated Scene", binder.SceneName);

                GUILayout.Space(10);

                if (GUILayout.Button("Open", GUILayout.MaxWidth(40)))
                {
                    EditorApplication.delayCall += () =>
                    {
                        var scenePath = UnityEditorUtil.TryGetScenePath(binder.SceneName);

                        if (scenePath == null)
                        {
                            EditorUtility.DisplayDialog("Error",
                                                        "Could not find scene with name '{0}'.  Is it added to your build settings?".Fmt(binder.SceneName), "Ok");
                        }
                        else
                        {
#if UNITY_5_3
                            if (EditorSceneManager.SaveCurrentModifiedScenesIfUserWantsTo())
#else
                            if (EditorApplication.SaveCurrentSceneIfUserWantsTo())
#endif
                            {
                                ZenEditorUtil.OpenScene(scenePath);

                                var compRoot = ZenEditorUtil.TryGetSceneCompositionRoot();

                                if (compRoot != null)
                                {
                                    Selection.activeGameObject = compRoot.gameObject;
                                }
                                else
                                {
                                    var decoratorCompRoot = ZenEditorUtil.TryGetSceneDecoratorCompositionRoot();

                                    if (decoratorCompRoot != null)
                                    {
                                        Selection.activeGameObject = decoratorCompRoot.gameObject;
                                    }
                                }
                            }
                        }
                    };
                }
            }
            EditorGUILayout.EndHorizontal();

            foreach (var list in _propLists)
            {
                list.DoLayoutList();
            }

            GUI.enabled = true;
            serializedObject.ApplyModifiedProperties();
        }