Esempio n. 1
0
 private void EnableSpawning(int SpawnerIndex)
 {
     for (int i = 0; i < MySpawners.Count; i++)
     {
         MySpawners[SpawnerIndex].enabled = false;
     }
     CurrentSpawner            = MySpawners[SpawnerIndex];
     CurrentSpawner.enabled    = true;
     CurrentSpawner.SpawnLevel = WaveCount;
     CurrentSpawner.SetMinionsToSpawn(MinionsToSpawn);
     CurrentSpawner.BeginSpawning();
 }
Esempio n. 2
0
 private void Update()
 {
     if (HasBegunGame)
     {
         if (CurrentSpawner)
         {
             if (!CurrentSpawner.IsDefending())
             {
                 CurrentSpawner     = null;
                 LastSpawnedMinions = Time.time;
             }
         }
         else
         {
             IncreaseWave();
         }
     }
 }