Esempio n. 1
0
        public StateMechine Create(int id, RoleType roleType)
        {
            StateMechine stateMechine = new StateMechine();

            CreateRoleState(id, stateMechine);
            return(stateMechine);
        }
Esempio n. 2
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        private void CreateRoleState(int id, StateMechine stateMechine)
        {
            PlayerIdleState idleState = new PlayerIdleState(id);
            PlayerDeadState deadState = new PlayerDeadState(id);
            PlayerMoveState moveState = new PlayerMoveState(id);
            PlayerAtkState  atkState  = new PlayerAtkState(id);

            stateMechine.RegisterState((int)StateType.IDLE, idleState);
            stateMechine.RegisterState((int)StateType.DEAD, deadState);
            stateMechine.RegisterState((int)StateType.MOVE, moveState);
            stateMechine.RegisterState((int)StateType.ATK, atkState);

            stateMechine.RegisterEvent((int)StateEvent.EVENT_IDLE, (int)StateType.NENO, (int)StateType.IDLE);
            stateMechine.RegisterEvent((int)StateEvent.EVENT_IDLE, (int)StateType.IDLE, (int)StateType.IDLE);
            stateMechine.RegisterEvent((int)StateEvent.EVENT_IDLE, (int)StateType.ATK, (int)StateType.IDLE);
            stateMechine.RegisterEvent((int)StateEvent.EVENT_IDLE, (int)StateType.MOVE, (int)StateType.IDLE);

            stateMechine.RegisterEvent((int)StateEvent.EVENT_DEAD, (int)StateType.IDLE, (int)StateType.DEAD);
            stateMechine.RegisterEvent((int)StateEvent.EVENT_DEAD, (int)StateType.ATK, (int)StateType.DEAD);
            stateMechine.RegisterEvent((int)StateEvent.EVENT_DEAD, (int)StateType.MOVE, (int)StateType.DEAD);

            stateMechine.RegisterEvent((int)StateEvent.EVENT_MOVE, (int)StateType.IDLE, (int)StateType.MOVE);
            stateMechine.RegisterEvent((int)StateEvent.EVENT_MOVE, (int)StateType.ATK, (int)StateType.MOVE);

            stateMechine.RegisterEvent((int)StateEvent.EVENT_ATK, (int)StateType.IDLE, (int)StateType.ATK);
            stateMechine.RegisterEvent((int)StateEvent.EVENT_ATK, (int)StateType.MOVE, (int)StateType.ATK);
            stateMechine.RegisterEvent((int)StateEvent.EVENT_ATK, (int)StateType.ATK, (int)StateType.ATK);
        }
Esempio n. 3
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        public virtual void Init(GameObject obj, int id)
        {
            roleObj = obj;
            roleId  = id;

            fsm = PlayerStateMgr.Instance.Create(id, RoleType.ROLE);
            fsm.ActionEvent(StateEvent.EVENT_IDLE, StateType.IDLE);
        }