setRegion() public method

Sets a square region of the bit matrix to true.

public setRegion ( int left, int top, int width, int height ) : void
left int The horizontal position to begin at (inclusive) ///
top int The vertical position to begin at (inclusive) ///
width int The width of the region ///
height int The height of the region ///
return void
Esempio n. 1
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        public void testSetRegion()
        {
            BitMatrix matrix = new BitMatrix(5);

            matrix.setRegion(1, 1, 3, 3);
            for (int y = 0; y < 5; y++)
            {
                for (int x = 0; x < 5; x++)
                {
                    Assert.AreEqual(y >= 1 && y <= 3 && x >= 1 && x <= 3, matrix[x, y]);
                }
            }
        }
Esempio n. 2
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        public void testRectangularSetRegion()
        {
            BitMatrix matrix = new BitMatrix(320, 240);

            Assert.AreEqual(320, matrix.Width);
            Assert.AreEqual(240, matrix.Height);
            matrix.setRegion(105, 22, 80, 12);

            // Only bits in the region should be on
            for (int y = 0; y < 240; y++)
            {
                for (int x = 0; x < 320; x++)
                {
                    Assert.AreEqual(y >= 22 && y < 34 && x >= 105 && x < 185, matrix[x, y]);
                }
            }
        }
Esempio n. 3
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      /// <summary> See ISO 18004:2006 Annex E</summary>
      internal BitMatrix buildFunctionPattern()
      {
         int dimension = DimensionForVersion;
         BitMatrix bitMatrix = new BitMatrix(dimension);

         // Top left finder pattern + separator + format
         bitMatrix.setRegion(0, 0, 9, 9);
         // Top right finder pattern + separator + format
         bitMatrix.setRegion(dimension - 8, 0, 8, 9);
         // Bottom left finder pattern + separator + format
         bitMatrix.setRegion(0, dimension - 8, 9, 8);

         // Alignment patterns
         int max = alignmentPatternCenters.Length;
         for (int x = 0; x < max; x++)
         {
            int i = alignmentPatternCenters[x] - 2;
            for (int y = 0; y < max; y++)
            {
               if ((x == 0 && (y == 0 || y == max - 1)) || (x == max - 1 && y == 0))
               {
                  // No alignment patterns near the three finder paterns
                  continue;
               }
               bitMatrix.setRegion(alignmentPatternCenters[y] - 2, i, 5, 5);
            }
         }

         // Vertical timing pattern
         bitMatrix.setRegion(6, 9, 1, dimension - 17);
         // Horizontal timing pattern
         bitMatrix.setRegion(9, 6, dimension - 17, 1);

         if (versionNumber > 6)
         {
            // Version info, top right
            bitMatrix.setRegion(dimension - 11, 0, 3, 6);
            // Version info, bottom left
            bitMatrix.setRegion(0, dimension - 11, 6, 3);
         }

         return bitMatrix;
      }
Esempio n. 4
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        // Note that the input matrix uses 0 == white, 1 == black, while the output matrix uses
        // 0 == black, 255 == white (i.e. an 8 bit greyscale bitmap).
        private static BitMatrix renderResult(QRCode code, int width, int height, int quietZone)
        {
            var input = code.Matrix;
             if (input == null)
             {
            throw new InvalidOperationException();
             }
             int inputWidth = input.Width;
             int inputHeight = input.Height;
             int qrWidth = inputWidth + (quietZone << 1);
             int qrHeight = inputHeight + (quietZone << 1);
             int outputWidth = Math.Max(width, qrWidth);
             int outputHeight = Math.Max(height, qrHeight);

             int multiple = Math.Min(outputWidth / qrWidth, outputHeight / qrHeight);
             // Padding includes both the quiet zone and the extra white pixels to accommodate the requested
             // dimensions. For example, if input is 25x25 the QR will be 33x33 including the quiet zone.
             // If the requested size is 200x160, the multiple will be 4, for a QR of 132x132. These will
             // handle all the padding from 100x100 (the actual QR) up to 200x160.
             int leftPadding = (outputWidth - (inputWidth * multiple)) / 2;
             int topPadding = (outputHeight - (inputHeight * multiple)) / 2;

             var output = new BitMatrix(outputWidth, outputHeight);

             for (int inputY = 0, outputY = topPadding; inputY < inputHeight; inputY++, outputY += multiple)
             {
            // Write the contents of this row of the barcode
            for (int inputX = 0, outputX = leftPadding; inputX < inputWidth; inputX++, outputX += multiple)
            {
               if (input[inputX, inputY] == 1)
               {
                  output.setRegion(outputX, outputY, multiple, multiple);
               }
            }
             }

             return output;
        }
Esempio n. 5
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      /// <summary>
      /// <returns>a byte array of horizontal pixels (0 = white, 1 = black)</returns>
      /// </summary>
      private static BitMatrix renderResult(bool[] code, int width, int height, int sidesMargin)
      {
         int inputWidth = code.Length;
         // Add quiet zone on both sides.
         int fullWidth = inputWidth + sidesMargin;
         int outputWidth = Math.Max(width, fullWidth);
         int outputHeight = Math.Max(1, height);

         int multiple = outputWidth / fullWidth;
         int leftPadding = (outputWidth - (inputWidth * multiple)) / 2;

         BitMatrix output = new BitMatrix(outputWidth, outputHeight);
         for (int inputX = 0, outputX = leftPadding; inputX < inputWidth; inputX++, outputX += multiple)
         {
            if (code[inputX])
            {
               output.setRegion(outputX, 0, multiple, outputHeight);
            }
         }
         return output;
      }
Esempio n. 6
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      private static BitMatrix renderResult(AztecCode code, int width, int height)
      {
         var input = code.Matrix;
         if (input == null)
         {
            throw new InvalidOperationException("No input code matrix");
         }

         int inputWidth = input.Width;
         int inputHeight = input.Height;
         int outputWidth = Math.Max(width, inputWidth);
         int outputHeight = Math.Max(height, inputHeight);

         int multiple = Math.Min(outputWidth / inputWidth, outputHeight / inputHeight);
         int leftPadding = (outputWidth - (inputWidth * multiple)) / 2;
         int topPadding = (outputHeight - (inputHeight * multiple)) / 2;

         var output = new BitMatrix(outputWidth, outputHeight);

         for (int inputY = 0, outputY = topPadding; inputY < inputHeight; inputY++, outputY += multiple)
         {
            // Write the contents of this row of the barcode
            for (int inputX = 0, outputX = leftPadding; inputX < inputWidth; inputX++, outputX += multiple)
            {
               if (input[inputX, inputY])
               {
                  output.setRegion(outputX, outputY, multiple, multiple);
               }
            }
         }

         return output;
      }