Esempio n. 1
0
 /// <unmanaged>HRESULT ID3DXSprite::Draw([In] IDirect3DTexture9* pTexture,[In] const void* pSrcRect,[In] const void* pCenter,[In] const void* pPosition,[In] D3DCOLOR Color)</unmanaged>
 private unsafe HRESULT Draw(Direct3DTexture9 texture, IntPtr srcRect, IntPtr center, IntPtr position, D3DCOLOR color)
 {
     //calli(System.Int32(System.Void*,System.Void*,System.Void*,System.Void*,System.Void*,SharpDX.Mathematics.Interop.RawColorBGRA), this._nativePointer, (void*)((textureRef == null) ? IntPtr.Zero : textureRef.NativePointer), (void*)srcRectRef, (void*)centerRef, (void*)positionRef, color, *(*(IntPtr*)this._nativePointer + (IntPtr)9 * (IntPtr)sizeof(void*))).CheckError();
     return((HRESULT)NativeHelper.CalliInt32(9, _nativePointer,
                                             (void *)(texture == null ? IntPtr.Zero : texture.NativePointer),
                                             (void *)srcRect,
                                             (void *)center,
                                             (void *)position,
                                             (int)color));
 }
Esempio n. 2
0
        public unsafe HRESULT Draw(Direct3DTexture9 texture, D3DRECT?rect, D3DXVECTOR3?center, D3DXVECTOR3?position, D3DCOLOR color)
        {
            D3DRECT     vRect     = rect.HasValue ? rect.Value : default(D3DRECT);
            D3DXVECTOR3 vCenter   = center.HasValue ? center.Value : default(D3DXVECTOR3);
            D3DXVECTOR3 vPosition = position.HasValue ? position.Value : default(D3DXVECTOR3);

            return(Draw(
                       texture,
                       rect.HasValue ? (IntPtr)(void *)&vRect : IntPtr.Zero,
                       center.HasValue ? (IntPtr)(void *)&vCenter : IntPtr.Zero,
                       position.HasValue ? (IntPtr)(void *)&vPosition : IntPtr.Zero,
                       color));
        }