Esempio n. 1
0
        /// <summary>
        /// Insert building's action queue to build something
        /// </summary>
        public void TellSelectedBuildingToBuild()
        {
            List <ModelComponent> selectedEntities = getGameModel().GetSelectionState().SelectedEntities;

            if (selectedEntities.Count > 0 && selectedEntities[0] is Building)
            {
                Building    b             = (Building)selectedEntities[0];
                ProduceUnit produceAction = null;
                if (b.Type.Equals("house"))
                {
                    produceAction = new ZRTSModel.ProduceUnit(b, "worker");
                }
                else
                {
                    produceAction = new ZRTSModel.ProduceUnit(b, "soldier");
                }

                b.BuildingActionQueue.AddChild(produceAction);
            }
        }
        /// <summary>
        /// Insert building's action queue to build something
        /// </summary>
        public void TellSelectedBuildingToBuild()
        {
            List<ModelComponent> selectedEntities = getGameModel().GetSelectionState().SelectedEntities;
            if (selectedEntities.Count > 0 && selectedEntities[0] is Building)
            {
                Building b = (Building)selectedEntities[0];
                ProduceUnit produceAction= null;
                if (b.Type.Equals("house"))
                {
                    produceAction = new ZRTSModel.ProduceUnit(b, "worker");
                }
                else
                {
                    produceAction = new ZRTSModel.ProduceUnit(b, "soldier");
                }

                b.BuildingActionQueue.AddChild(produceAction);
            }
        }