Esempio n. 1
0
        /// <summary>
        /// 加载列表
        /// </summary>
        protected override void LoadList(MMO_MemoryStream ms)
        {
            int rows    = ms.ReadInt();
            int columns = ms.ReadInt();

            for (int i = 0; i < rows; i++)
            {
                SkillEntity entity = new SkillEntity();
                entity.Id                        = ms.ReadInt();
                entity.SkillName                 = ms.ReadUTF8String();
                entity.SkillDesc                 = ms.ReadUTF8String();
                entity.SkillIcon                 = ms.ReadUTF8String();
                entity.SkillIndex                = ms.ReadInt();
                entity.SkillNeedTime             = ms.ReadInt();
                entity.Skill_Effect_Name         = ms.ReadUTF8String();
                entity.Skill_Effect_Time         = ms.ReadFloat();
                entity.SoundId                   = ms.ReadInt();
                entity.LevelLimit                = ms.ReadInt();
                entity.IsPhyAttack               = ms.ReadInt();
                entity.AttackTargetCount         = ms.ReadInt();
                entity.AttackRange               = ms.ReadFloat();
                entity.AreaAttackRadius          = ms.ReadFloat();
                entity.ShowHurtEffectDelaySecond = ms.ReadFloat();

                m_List.Add(entity);
                m_Dic[entity.Id] = entity;
            }
        }
Esempio n. 2
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        /// <summary>
        /// 加载列表
        /// </summary>
        protected override void LoadList(MMO_MemoryStream ms)
        {
            int rows = ms.ReadInt();

            ms.ReadInt();

            for (int i = 0; i < rows; i++)
            {
                LocalzationDic[ms.ReadUTF8String()] = ms.ReadUTF8String();
            }
        }
Esempio n. 3
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        /// <summary>
        /// 解析版本资源列表
        /// </summary>
        /// <param name="fileUri">版本资源列表文件路径</param>
        /// <param name="bytes">要解析的数据</param>
        /// <param name="errorMessage">错误信息</param>
        private void ParseVersionList(string fileUri, byte[] bytes, string errorMessage)
        {
            if (m_VersionListReady)
            {
                throw new Exception("Version list has been parsed.");
            }

            if (bytes == null || bytes.Length <= 0)
            {
                throw new Exception(TextUtil.Format("Version list '{0}' is invalid, error message is '{1}'.", fileUri, string.IsNullOrEmpty(errorMessage) ? "<Empty>" : errorMessage));
            }

            try
            {
                using (MMO_MemoryStream ms = new MMO_MemoryStream(bytes))
                {
                    int assetCount = ms.ReadInt();
                    m_ResourceManager.AssetsInfos = new Dictionary <string, string>(assetCount);
                    int resourceCount = ms.ReadInt();
                    m_ResourceManager.ResourceInfos = new Dictionary <string, ResourceInfo>(resourceCount);

                    for (int i = 0; i < resourceCount; i++)
                    {
                        string resourceName = ms.ReadUTF8String();

                        int length      = ms.ReadInt();
                        int hashCode    = ms.ReadInt();
                        int zipLength   = ms.ReadInt();
                        int zipHashCode = ms.ReadInt();

                        int assetNamesCount = ms.ReadInt();

                        for (int j = 0; j < assetNamesCount; j++)
                        {
                            string assetName = ms.ReadUTF8String();

                            m_ResourceManager.AssetsInfos.Add(assetName, resourceName);
                            m_ResourceManager.AssetsNames.Add(assetName);
                        }

                        SetVersionInfo(resourceName, length, hashCode, zipLength, zipHashCode);
                    }
                }

                m_VersionListReady = true;
                RefreshCheckInfoStatus();
            }
            catch (Exception exception)
            {
                throw new Exception(TextUtil.Format("Parse version list exception '{0}'.", exception.Message), exception);
            }
        }
Esempio n. 4
0
        /// <summary>
        /// 加载列表
        /// </summary>
        protected override void LoadList(MMO_MemoryStream ms)
        {
            int rows    = ms.ReadInt();
            int columns = ms.ReadInt();

            for (int i = 0; i < rows; i++)
            {
                MusicEntity entity = new MusicEntity();
                entity.Id        = ms.ReadInt();
                entity.Desc      = ms.ReadUTF8String();
                entity.AssetName = ms.ReadUTF8String();

                m_List.Add(entity);
                m_Dic[entity.Id] = entity;
            }
        }
Esempio n. 5
0
        /// <summary>
        /// 加载列表
        /// </summary>
        protected override void LoadList(MMO_MemoryStream ms)
        {
            int rows    = ms.ReadInt();
            int columns = ms.ReadInt();

            for (int i = 0; i < rows; i++)
            {
                UIFormEntity entity = new UIFormEntity();
                entity.Id                 = ms.ReadInt();
                entity.Desc               = ms.ReadUTF8String();
                entity.AssetName          = ms.ReadUTF8String();
                entity.UIGroupName        = ms.ReadUTF8String();
                entity.AllowMultiInstance = ms.ReadBool();
                entity.PauseCoveredUIForm = ms.ReadBool();

                m_List.Add(entity);
                m_Dic[entity.Id] = entity;
            }
        }
Esempio n. 6
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        /// <summary>
        /// 加载列表
        /// </summary>
        protected override void LoadList(MMO_MemoryStream ms)
        {
            int rows    = ms.ReadInt();
            int columns = ms.ReadInt();

            for (int i = 0; i < rows; i++)
            {
                ChapterEntity entity = new ChapterEntity();
                entity.Id             = ms.ReadInt();
                entity.ChapterName    = ms.ReadUTF8String();
                entity.GameLevelCount = ms.ReadInt();
                entity.BG_Pic         = ms.ReadUTF8String();
                entity.Uvx            = ms.ReadFloat();
                entity.Uvy            = ms.ReadFloat();

                m_List.Add(entity);
                m_Dic[entity.Id] = entity;
            }
        }
Esempio n. 7
0
        /// <summary>
        /// 加载列表
        /// </summary>
        protected override void LoadList(MMO_MemoryStream ms)
        {
            int rows    = ms.ReadInt();
            int columns = ms.ReadInt();

            for (int i = 0; i < rows; i++)
            {
                RideEntity entity = new RideEntity();
                entity.Id           = ms.ReadInt();
                entity.AssetName    = ms.ReadUTF8String();
                entity.RideType     = ms.ReadInt();
                entity.Point        = ms.ReadUTF8String();
                entity.RideName     = ms.ReadUTF8String();
                entity.RideFighting = ms.ReadInt();

                m_List.Add(entity);
                m_Dic[entity.Id] = entity;
            }
        }
Esempio n. 8
0
        /// <summary>
        /// 加载列表
        /// </summary>
        protected override void LoadList(MMO_MemoryStream ms)
        {
            int rows    = ms.ReadInt();
            int columns = ms.ReadInt();

            for (int i = 0; i < rows; i++)
            {
                SceneEntity entity = new SceneEntity();
                entity.Id                  = ms.ReadInt();
                entity.Desc                = ms.ReadUTF8String();
                entity.AssetName           = ms.ReadUTF8String();
                entity.BackgroundMusicId   = ms.ReadInt();
                entity.RoleBirthPos        = ms.ReadUTF8String();
                entity.SmallMapImageAssets = ms.ReadUTF8String();
                entity.SmallMapSize        = ms.ReadInt();

                m_List.Add(entity);
                m_Dic[entity.Id] = entity;
            }
        }
Esempio n. 9
0
        /// <summary>
        /// 解析资源包资源列表
        /// </summary>
        /// <param name="fileUri">版本资源列表文件路径</param>
        /// <param name="bytes">要解析的数据</param>
        /// <param name="errorMessage">错误信息</param>
        private void ParsePackageList(string fileUri, byte[] bytes, string errorMessage)
        {
            if (bytes == null || bytes.Length <= 0)
            {
                throw new Exception(TextUtil.Format("Package list '{0}' is invalid, error message is '{1}'.", fileUri, string.IsNullOrEmpty(errorMessage) ? "<Empty>" : errorMessage));
            }

            try
            {
                using (MMO_MemoryStream ms = new MMO_MemoryStream(bytes))
                {
                    int assetCount = ms.ReadInt();
                    m_ResourceManager.AssetsInfos = new Dictionary <string, string>(assetCount);
                    int resourceCount = ms.ReadInt();
                    m_ResourceManager.ResourceInfos = new Dictionary <string, ResourceInfo>(resourceCount);

                    for (int i = 0; i < resourceCount; i++)
                    {
                        string resourceName = ms.ReadUTF8String();
                        int    length       = ms.ReadInt();
                        int    hashCode     = ms.ReadInt();

                        int assetNamesCount = ms.ReadInt();
                        for (int j = 0; j < assetNamesCount; j++)
                        {
                            string assetName = ms.ReadUTF8String();
                            m_ResourceManager.AssetsInfos.Add(assetName, resourceName);
                            m_ResourceManager.AssetsNames.Add(assetName);
                        }

                        ProcessResourceInfo(resourceName, length, hashCode);
                    }
                }

                ResourceInitComplete();
            }
            catch (Exception exception)
            {
                throw new Exception(TextUtil.Format("Parse package list exception '{0}'.", exception.Message), exception);
            }
        }
Esempio n. 10
0
        /// <summary>
        /// 加载列表
        /// </summary>
        protected override void LoadList(MMO_MemoryStream ms)
        {
            int rows    = ms.ReadInt();
            int columns = ms.ReadInt();

            for (int i = 0; i < rows; i++)
            {
                SoundEntity entity = new SoundEntity();
                entity.Id           = ms.ReadInt();
                entity.Desc         = ms.ReadUTF8String();
                entity.AssetName    = ms.ReadUTF8String();
                entity.Priority     = ms.ReadInt();
                entity.Loop         = ms.ReadBool();
                entity.Volume       = ms.ReadFloat();
                entity.SpatialBlend = ms.ReadFloat();
                entity.MaxDistance  = ms.ReadFloat();

                m_List.Add(entity);
                m_Dic[entity.Id] = entity;
            }
        }
Esempio n. 11
0
        /// <summary>
        /// 加载列表
        /// </summary>
        protected override void LoadList(MMO_MemoryStream ms)
        {
            int rows    = ms.ReadInt();
            int columns = ms.ReadInt();

            for (int i = 0; i < rows; i++)
            {
                JobWingsEntity entity = new JobWingsEntity();
                entity.Id           = ms.ReadInt();
                entity.JobId        = ms.ReadInt();
                entity.WingId       = ms.ReadInt();
                entity.AssetName    = ms.ReadUTF8String();
                entity.WingFighting = ms.ReadInt();

                m_List.Add(entity);
                m_Dic[entity.Id] = entity;
            }
        }
Esempio n. 12
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        /// <summary>
        /// 解析读写区资源列表
        /// </summary>
        /// <param name="fileUri">读写区资源列表文件路径</param>
        /// <param name="bytes">要解析的数据</param>
        /// <param name="errorMessage">错误信息</param>
        private void ParseReadWriteList(string fileUri, byte[] bytes, string errorMessage)
        {
            if (m_ReadWriteListReady)
            {
                throw new Exception("Read-write list has been parsed.");
            }

            if (bytes == null || bytes.Length <= 0)
            {
                m_ReadWriteListReady = true;
                RefreshCheckInfoStatus();
                return;
            }

            try
            {
                using (MMO_MemoryStream ms = new MMO_MemoryStream(bytes))
                {
                    int resourceCount = ms.ReadInt();
                    for (int i = 0; i < resourceCount; i++)
                    {
                        string resourceName = ms.ReadUTF8String();

                        int length   = ms.ReadInt();
                        int hashCode = ms.ReadInt();
                        SetReadWriteInfo(resourceName, length, hashCode);

                        if (m_ResourceManager.ReadWriteResourceInfos.ContainsKey(resourceName))
                        {
                            throw new Exception(TextUtil.Format("Read-write resource info '{0}' is already exist.", resourceName));
                        }
                        m_ResourceManager.ReadWriteResourceInfos.Add(resourceName, new ReadWriteResourceInfo(length, hashCode));
                    }
                }

                m_ReadWriteListReady = true;
                RefreshCheckInfoStatus();
            }
            catch (Exception exception)
            {
                throw new Exception(TextUtil.Format("Parse read-write list exception '{0}'.", exception.Message), exception);
            }
        }
Esempio n. 13
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        /// <summary>
        /// 解析只读区资源列表
        /// </summary>
        /// <param name="fileUri">只读区资源列表文件路径</param>
        /// <param name="bytes">要解析的数据</param>
        /// <param name="errorMessage">错误信息</param>
        private void ParseReadOnlyList(string fileUri, byte[] bytes, string errorMessage)
        {
            if (m_ReadOnlyListReady)
            {
                throw new Exception("Readonly list has been parsed.");
            }

            if (bytes == null || bytes.Length <= 0)
            {
                m_ReadOnlyListReady = true;
                RefreshCheckInfoStatus();
                return;
            }

            try
            {
                using (MMO_MemoryStream ms = new MMO_MemoryStream(bytes))
                {
                    int resourceCount = ms.ReadInt();

                    for (int i = 0; i < resourceCount; i++)
                    {
                        string name = ms.ReadUTF8String();

                        int length   = ms.ReadInt();
                        int hashCode = ms.ReadInt();

                        SetReadOnlyInfo(name, length, hashCode);
                    }
                }

                m_ReadOnlyListReady = true;
                RefreshCheckInfoStatus();
            }
            catch (Exception exception)
            {
                throw new Exception(TextUtil.Format("Parse readonly list exception '{0}'.", exception.Message), exception);
            }
        }
Esempio n. 14
0
        /// <summary>
        /// 加载列表
        /// </summary>
        protected override void LoadList(MMO_MemoryStream ms)
        {
            int rows    = ms.ReadInt();
            int columns = ms.ReadInt();

            for (int i = 0; i < rows; i++)
            {
                JobEntity entity = new JobEntity();
                entity.Id   = ms.ReadInt();
                entity.Name = ms.ReadUTF8String();
                entity.CreateRoleAssetName = ms.ReadUTF8String();
                entity.AssetName           = ms.ReadUTF8String();
                entity.Sex = ms.ReadInt();
                entity.HeadNotSelectAssetName = ms.ReadUTF8String();
                entity.HeadSelectAssetName    = ms.ReadUTF8String();
                entity.DescImageAssetName     = ms.ReadUTF8String();
                entity.DescAllAssetName       = ms.ReadUTF8String();
                entity.DescSpecificAssetName  = ms.ReadUTF8String();
                entity.Attack           = ms.ReadInt();
                entity.Defense          = ms.ReadInt();
                entity.Hit              = ms.ReadInt();
                entity.Dodge            = ms.ReadInt();
                entity.Cri              = ms.ReadInt();
                entity.Res              = ms.ReadInt();
                entity.UsedPhyAttackIds = ms.ReadUTF8String();
                entity.UsedSkillIds     = ms.ReadUTF8String();
                entity.RoleController   = ms.ReadUTF8String();
                entity.WeaponPointCount = ms.ReadInt();
                entity.WeaponPoint1     = ms.ReadUTF8String();
                entity.WeaponPoint2     = ms.ReadUTF8String();
                entity.WeaponPoint3     = ms.ReadUTF8String();
                entity.WeaponPoint4     = ms.ReadUTF8String();
                entity.WingPoint        = ms.ReadUTF8String();
                entity.WingController   = ms.ReadUTF8String();
                entity.TrumpPoint       = ms.ReadUTF8String();

                m_List.Add(entity);
                m_Dic[entity.Id] = entity;
            }
        }