Esempio n. 1
0
        private void OnWebAccountLogOn(HttpCallBackArgs args)
        {
            if (args.HasError)
            {
                ShowOrHideErrorTip(true, args.Value);
                Log.Error(args.Value);
            }
            else
            {
                LitJson.JsonData data = LitJson.JsonMapper.ToObject(args.Value);

                bool hasError = (bool)data["HasError"];
                if (hasError)
                {
                    ShowOrHideErrorTip(true, "您输入的帐号不存在");
                }
                else
                {
                    LitJson.JsonData config = LitJson.JsonMapper.ToObject(data["Value"].ToString());
                    GameEntry.Data.UserData.AccountId = int.Parse(config["Id"].ToString());
                    //GameEntry.Data.SystemData.Ip = config["Ip"].ToString();
                    //GameEntry.Data.SystemData.Port = int.Parse(config["Port"].ToString());
                    //todo 正式使用需要服务器返回 这里直接使用目标机
                    GameEntry.Data.SystemData.Ip   = GameEntry.Http.RealWebAccountUrl.Replace("http://", "");
                    GameEntry.Data.SystemData.Ip   = GameEntry.Data.SystemData.Ip.Replace(":8080", "");
                    GameEntry.Data.SystemData.Port = 1038;
                    Debug.Log(GameEntry.Data.UserData.AccountId);
                    Close();
                    GameEntry.UI.OpenUIForm(UIFormId.LogIn);
                }
            }
        }
Esempio n. 2
0
        /// <summary>
        /// 帐号服务器访问回调
        /// </summary>
        /// <param name="args"></param>
        private void OnWebAccountInit(HttpCallBackArgs args)
        {
            if (!args.HasError)
            {
                LitJson.JsonData data = LitJson.JsonMapper.ToObject(args.Value);

                bool hasError = (bool)data["HasError"];
                if (!hasError)
                {
                    LitJson.JsonData config = LitJson.JsonMapper.ToObject(data["Value"].ToString());

                    GameEntry.Data.SystemData.CurrAccountServerTime = long.Parse(config["ServerTime"].ToString());
                    //GameEntry.Data.SystemData.SourceUrl = config["SourceUrl"].ToString();
                    Debug.Log("暂时直接使用目标地址CDN,正式使用使用上面的回调");
                    {
                        GameEntry.Data.SystemData.SourceUrl = GameEntry.Http.RealWebAccountUrl.Replace(":8080", ":8081/");
                    }
                    GameEntry.Data.SystemData.RechargeUrl = config["RechargeUrl"].ToString();
                    GameEntry.Data.SystemData.TDAppId     = config["TDAppId"].ToString();
                    GameEntry.Data.SystemData.IsOpenTD    = int.Parse(config["IsOpenTD"].ToString()) == 1;

                    GameEntry.Data.SystemData.VersionLength      = int.Parse(config["VersionLength"].ToString());
                    GameEntry.Data.SystemData.VersionHashCode    = int.Parse(config["VersionHashCode"].ToString());
                    GameEntry.Data.SystemData.VersionZipLength   = int.Parse(config["VersionZipLength"].ToString());
                    GameEntry.Data.SystemData.VersionZipHashCode = int.Parse(config["VersionZipHashCode"].ToString());

                    Log.Info("ServerTime==" + GameEntry.Data.SystemData.CurrAccountServerTime);
                    Log.Info("SourceUrl==" + GameEntry.Data.SystemData.SourceUrl);

                    ChangeState(GameEntry.Resource.EditorResourceMode ? typeof(ProcedurePreload) : typeof(ProcedureCheckVersion));
                }
                else
                {
                    string msg = data["ErrorMsg"].ToString();
                    Log.Error(msg);
                    Debug.LogError("无法连接到网络请重试!");
                    //todo
                }
            }
        }