internal override void ApplyToState(State state, Nanobot bot) { state.InsertBot(bot.Fission(bot.Pos + mNd, mM)); state.Energy += 24; }
internal override void ApplyToState(State state, Nanobot bot) { state.InsertBot(bot.Fission(bot.Pos + mNd, mM)); state.Energy += 24; }