Esempio n. 1
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 public void AddScene(Scene scene)
 {
     m_ListScene.Add(scene);
     m_ListScene.Last().Init(m_game);
     this.OnSceneAdded(new SceneEventArgs(scene)); // for sound
 }
Esempio n. 2
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 public void ReplaceScene(Scene scene)
 {
     if(m_ListScene.Count == 0)
     {
         AddScene(scene);
     }
     else
     {
         RemoveScene();
         AddScene(scene);
     }
 }
Esempio n. 3
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 public SceneEventArgs(Scene _scene)
 {
     this.Scene = _scene;
 }
Esempio n. 4
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        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            base.Initialize();

            /////////
            //#if DEBUG
            //            introScene = new PlayScene(ePlayerId.PLAYER);
            //#else
            introScene = new MenuScene();
            //#endif
            SceneManager.GetInstance().AddScene(introScene);
            SceneManager.GetInstance().Init(this);

            //maindeck = new MainDeck(ePlayerId.PLAYER);
            //maindeck.CreateDeck(this.Content, "1");
            //maindeck.Position = new Vector2(0, 300);

            //maindeck.Position = background.Position + GlobalSetting.Default.PlayerMain;
            //test0 = new Cards.Traps.Trap(this.Content, SpriteID.C3005);
            //test0.Postion = GlobalSetting.Default.PlayerSpellF + new Microsoft.Xna.Framework.Vector2(15, 8) + background.Position;
        }