Esempio n. 1
0
        // -------------------------------------------

        /*
         * NetworkWorldObject
         *
         * @params _assignedName: It's the identification name of the variable
         * @params _indexPrefabObject: Position in the array
         * @params _initialPosition: Initial position of the object
         * @params _initialRotation: Initial rotation of the object
         * @params _initialScale: Initial scale of the object
         * @params _allowServerChange: We allow the server to change the variable
         * @params _allowClientChange: We allow the client to change the variable
         * @params _createInServer: We create the variable on the server or locally
         */
        public NetworkWorldObject(string _assignedName, string _namePrefabObject, Vector3 _initialPosition, Vector3 _initialForward, Vector3 _initialScale, object _initialData, bool _allowServerChange, bool _allowClientChange, bool _createInServer)
        {
            m_assignedName      = _assignedName;
            m_initialPosition   = _initialPosition;
            m_initialForward    = _initialForward;
            m_initialScale      = _initialScale;
            m_initialData       = _initialData;
            m_namePrefabObject  = _namePrefabObject;
            m_allowServerChange = _allowServerChange;
            m_allowClientChange = _allowClientChange;

            NetworkEventController.Instance.NetworkEvent += new NetworkEventHandler(OnNetworkTypeEvent);

            if (CommunicationsController.Instance.IsServer)
            {
                // IS SERVER: CREATE THE OBJECT
                Debug.Log("**********NETWORK VARIABLE[" + m_assignedName + "," + m_namePrefabObject + "] REQUESTED BY SERVER");
                NetworkEventController.Instance.DispatchLocalEvent(NetworkEventController.EVENT_COMMUNICATIONSCONTROLLER_REQUEST_TO_CREATE_NETWORK_OBJECT,
                                                                   NetworkEventController.CLASS_WORLDOBJECTCONTROLLER_NAME,
                                                                   NetworkEventController.REGISTER_PREFABS_OBJECTS,
                                                                   m_namePrefabObject,
                                                                   Vector3.zero,
                                                                   m_assignedName,
                                                                   m_allowServerChange,
                                                                   m_allowClientChange);
            }
            else
            {
                // IS CLIENT: THEN ASK THE SERVER TO CREATE THE OBJECT
                Debug.Log("++++++++++++++NETWORK CUBE REQUESTED BY CLIENT");
                if (_createInServer == false)
                {
                    Debug.Log("++++CREATE LOCALLY");
                    NetworkEventController.Instance.DispatchLocalEvent(NetworkEventController.EVENT_COMMUNICATIONSCONTROLLER_REQUEST_TO_CREATE_NETWORK_OBJECT,
                                                                       NetworkEventController.CLASS_WORLDOBJECTCONTROLLER_NAME,
                                                                       NetworkEventController.REGISTER_PREFABS_OBJECTS,
                                                                       m_namePrefabObject,
                                                                       Vector3.zero,
                                                                       m_assignedName,
                                                                       m_allowServerChange,
                                                                       m_allowClientChange);
                }
                else
                {
                    Debug.Log("++++CREATE REMOTELLY");
                    string message = CommunicationsController.MessageCreateObject(CommunicationsController.Instance.NetworkID,
                                                                                  NetworkEventController.CLASS_WORLDOBJECTCONTROLLER_NAME,
                                                                                  NetworkEventController.REGISTER_PREFABS_OBJECTS,
                                                                                  m_namePrefabObject,
                                                                                  Vector3.zero,
                                                                                  m_assignedName,
                                                                                  m_allowServerChange,
                                                                                  m_allowClientChange);
                    NetworkEventController.Instance.DispatchLocalEvent(NetworkEventController.EVENT_COMMUNICATIONSCONTROLLER_SEND_MESSAGE_CLIENT_TO_SERVER, message);
                }
            }

            RegisterNewNetworkVariable();
        }
Esempio n. 2
0
        // -------------------------------------------

        /*
         * A client has been disconnected
         */
        public void ClientDisconnected(int _idConnection)
        {
            if (RemoveConnection(_idConnection))
            {
                string eventDisconnected = CommunicationsController.CreateJSONMessage(_idConnection, CommunicationsController.MESSAGE_TYPE_DISCONNECTION);
                Debug.Log(eventDisconnected);
                UIEventController.Instance.DispatchUIEvent(UIEventController.EVENT_SCREENMAINCOMMANDCENTER_LIST_USERS, m_playersConnections);
                UIEventController.Instance.DispatchUIEvent(UIEventController.EVENT_SCREENMAINCOMMANDCENTER_REGISTER_LOG, eventDisconnected);
                NetworkEventController.Instance.DispatchLocalEvent(NetworkEventController.EVENT_PLAYERCONNECTIONDATA_USER_DISCONNECTED, _idConnection);
            }
        }
        // -------------------------------------------

        /*
         * Destroy all references
         */
        public void Destroy()
        {
            if (_instance != null)
            {
                if (m_clientInstalledApps != null)
                {
                    m_clientInstalledApps.Destroy();
                }
                NetworkEventController.Instance.NetworkEvent -= OnNetworkEvent;
                UIEventController.Instance.UIEvent           -= OnUIEvent;
                Destroy(_instance.gameObject);
                _instance = null;
            }
        }
        // -------------------------------------------

        /*
         * New client has been connected
         */
        public bool ClientNewConnection(int _idConnection)
        {
            PlayerConnectionData newPlayerConnection = new PlayerConnectionData(_idConnection, null);

            if (!m_playersConnections.Contains(newPlayerConnection))
            {
                m_playersConnections.Add(newPlayerConnection);
                string eventConnected = CommunicationsController.CreateJSONMessage(_idConnection, CommunicationsController.MESSAGE_TYPE_NEW_CONNECTION);
                Debug.Log(eventConnected);
                UIEventController.Instance.DispatchUIEvent(UIEventController.EVENT_SCREENMAINCOMMANDCENTER_LIST_USERS, m_playersConnections);
                UIEventController.Instance.DispatchUIEvent(UIEventController.EVENT_SCREENMAINCOMMANDCENTER_REGISTER_LOG, eventConnected);
                return(true);
            }
            else
            {
                return(false);
            }
        }