/// <summary>
 /// 移除定时器
 /// </summary>
 /// <param name="action"></param>
 internal void RemoveTimeAction(TimeAction action)
 {
     m_TimeActionList.Remove(action);
     GameEntry.Pool.EnqueueClassObject(action);
 }
Esempio n. 2
0
 /// <summary>
 /// 移除定时器
 /// </summary>
 /// <param name="action"></param>
 internal void RemoveTimeAction(TimeAction action)
 {
     m_TimeManager.RemoveTimeAction(action);
 }
 /// <summary>
 /// 注册定时器
 /// </summary>
 /// <param name="action"></param>
 internal void RegisterTimeAction(TimeAction action)
 {
     m_TimeActionList.AddLast(action);
 }
Esempio n. 4
0
 /// <summary>
 /// 注册定时器
 /// </summary>
 /// <param name="action"></param>
 internal void RegisterTimeAction(TimeAction action)
 {
     m_TimeManager.RegisterTimeAction(action);
 }