private void timer_Tick(object sender, EventArgs e) { timerTicks++; //game starting? if (gameStarting) { if ((timerTicks * timer.Interval - gameStartTime) % GAMESTART_INTERVAL == 0) { if (gameStartCount == 0) { this.DialogResult = DialogResult.OK; this.Close(); } //count down rtxtChatWindow.Text += "\n" + gameStartCount + "..."; rtxtChatWindow.Select(rtxtChatWindow.Text.Length + 1, 2); rtxtChatWindow.ScrollToCaret(); gameStartCount--; } } //update if (lobbyMode == LobbyMode.Hosting) { server.Update(); ProcessServerMessages(); } client.Update(); ProcessClientMessages(); //server management items if (lobbyMode == LobbyMode.Hosting) { // process disconnected ips IPAddress disconIP; while ((disconIP = server.GetDisconnectedIP()) != null) { if (server.IsPlayerConnected(disconIP)) { //Send chat message SpiderMessage message = new SpiderMessage( server.GetPlayerInfoString(disconIP) + " has disconnected.", SpiderMessageType.String, "chat"); server.SendMessage(message, NetChannel.ReliableUnordered); server.RemovePlayer(disconIP); } } // update player list for everyone if ((timer.Interval * timerTicks) % PLAYERLIST_UPDATE_INTERVAL == 0) { //SendPlayerList(); } } }