Esempio n. 1
0
        private void btnConnect_Click(object sender, EventArgs e)
        {
            btnConnect.Enabled = false;
            ymfasClient.Connect(txtConnectIP.Text);

            splashState     = MainSplashState.Connecting;
            ticksConnecting = 0;
        }
Esempio n. 2
0
        private void btnHost_Click(object sender, EventArgs e)
        {
            //Host a game
            // create a client and a server for the game lobby to use
            ymfasServer = new YmfasServer(txtName.Text);
            ymfasClient = new YmfasClient(txtName.Text);

            ymfasClient.Update();
            ymfasClient.Connect(IPAddress.Loopback);

            //Enter lobby
            GameLobby = new frmGameLobby(ymfasClient, ymfasServer);

            GameLobby.ShowDialog();
            // if we actually started a game
            if (GameLobby.DialogResult == DialogResult.OK)
            {
                ymfasClient = GameLobby.Client;
                ymfasServer = GameLobby.Server;

                this.DialogResult = DialogResult.OK;
                this.Close();
            }
        }
Esempio n. 3
0
        private void btnHost_Click(object sender, EventArgs e)
        {
            //Host a game
            // create a client and a server for the game lobby to use
            ymfasServer = new YmfasServer(txtName.Text);
            ymfasClient = new YmfasClient(txtName.Text);

            ymfasClient.Update();
            ymfasClient.Connect(IPAddress.Loopback);

            //Enter lobby
            GameLobby = new frmGameLobby(ymfasClient, ymfasServer);

            GameLobby.ShowDialog();
            // if we actually started a game
            if (GameLobby.DialogResult == DialogResult.OK) {
                ymfasClient = GameLobby.Client;
                ymfasServer = GameLobby.Server;

                this.DialogResult = DialogResult.OK;
                this.Close();
            }
        }