public static void RunClient() { TestEngine test = new TestEngine(client); // now, initialize the engine test.PrepareGameInstance(); // run the game test.Go(); test.Dispose(); test = null; }
public ShipManager(TestEngine _engine) { engine = _engine; ShipInit.FiringEvent += new GameEventFiringHandler(handleShipInit); ShipStateStatus.FiringEvent += new GameEventFiringHandler(handleShipStateStatus); }