Esempio n. 1
0
        public static void Handle(Player player, byte[] buffer)
        {
            fixed(byte *p = buffer)
            {
                var packet = *(MsgNpcSpawn *)p;

                BufferPool.RecycleBuffer(buffer);

                var npc = new Npc
                {
                    UniqueId = UniqueIdGenerator.GetNext(EntityType.DynamicNpc),
                    MapId    = player.MapId,
                    Location =
                    {
                        X = packet.X,
                        Y = packet.Y
                    },
                    Look      = packet.Look,
                    Type      = 2,
                    Direction = (Direction)(packet.Look % 10)
                };

                GameWorld.Maps[player.MapId].LoadInEntity(npc);
                ScreenSystem.Create(npc);
                ScreenSystem.SendSpawn(npc);
                Collections.Npcs.Add(npc.UniqueId, npc);
            }
        }
Esempio n. 2
0
        public static byte[] Create(Npc npc)
        {
            var packet = new MsgNpcSpawn
            {
                Size     = (ushort)sizeof(MsgNpcSpawn),
                Id       = 2030,
                UniqueId = npc.UniqueId,
                Look     = (ushort)npc.Look,
                X        = npc.Location.X,
                Y        = npc.Location.Y,
                Type     = npc.Type,
                Sort     = npc.Sort,
                Base     = npc.Base
            };

            return(packet);
        }