Esempio n. 1
0
 public BallParticleSystem(YellokillerGame game, int howManyEffects, Heros heros, Carte carte)
     : base(game, howManyEffects)
 {
     this.heros = heros;
     this.carte = carte;
     distance = heros.Distance_Hero_Mur(carte);
 }
Esempio n. 2
0
        public static void CreerLabyrintheQuadruple(Carte carte)
        {
            hauteur = 7;
            largeur = 10;
            cellules = new Cellule[largeur, hauteur];
            InitialiserLabyrinthe(carte);

            for (int y = 0; y < Taille_Map.HAUTEUR_MAP / 8; y++)
            {
                for (int x = 0; x < Taille_Map.LARGEUR_MAP / 8; x++)
                {
                    for (int j = 4; j < 8; j++)
                        for (int i = 4; i < 8; i++)
                            carte.Cases[8 * y + j, 8 * x + i].Type = TypeCase.buissonSurHerbe;

                    if (y + 1 >= hauteur || !cellules[x, y].isLinked(cellules[x, y + 1]))
                        for (int j = 4; j < 8; j++)
                            for (int i = 0; i < 4; i++)
                                carte.Cases[8 * y + j, 8 * x + i].Type = TypeCase.buissonSurHerbe;

                    if (x + 1 >= largeur || !cellules[x, y].isLinked(cellules[x + 1, y]))
                        for (int j = 0; j < 4; j++)
                            for (int i = 4; i < 8; i++)
                                carte.Cases[8 * y + j, 8 * x + i].Type = TypeCase.buissonSurHerbe;
                }
            }
        }
Esempio n. 3
0
        public void Update(GameTime gameTime, Carte carte)
        {
            rectangle.X = (int)position.X + 1;
            rectangle.Y = (int)position.Y + 1;

            tmpshuriken += gameTime.ElapsedGameTime.Milliseconds * 0.001f;

            if (position.X > 0 && position.X < 28 * Taille_Map.LARGEUR_MAP && position.Y > 0 && position.Y < 28 * Taille_Map.HAUTEUR_MAP &&
                carte.Cases[Y, X].EstFranchissable)
            {
                ShurikenExists = true;
                position += 7 * direction;

                elapsed = (float)gameTime.ElapsedGameTime.TotalSeconds;
                Rotation += elapsed + 50;
                Rotation = Rotation % circle;
            }
            else
                ShurikenExists = false;

            if (tmpshuriken > 1)
            {
                ShurikenExists = false;
                tmpshuriken = 0;
            }
        }
Esempio n. 4
0
        public static void CreerLabyrintheDouble(Carte carte)
        {
            hauteur = 15;
            largeur = 20;
            cellules = new Cellule[largeur, hauteur];
            InitialiserLabyrinthe(carte);

            for (int y = 0; y < Taille_Map.HAUTEUR_MAP / 4; y++)
            {
                for (int x = 0; x < Taille_Map.LARGEUR_MAP / 4; x++)
                {
                    for (int j = 2; j < 4; j++)
                        for (int i = 2; i < 4; i++)
                            carte.Cases[4 * y + j, 4 * x + i].Type = TypeCase.murBlanc;

                    if (y + 1 >= hauteur || !cellules[x, y].isLinked(cellules[x, y + 1]))
                        for (int j = 2; j < 4; j++)
                            for (int i = 0; i < 2; i++)
                                carte.Cases[4 * y + j, 4 * x + i].Type = TypeCase.murBlanc;

                    if (x + 1 >= largeur || !cellules[x, y].isLinked(cellules[x + 1, y]))
                        for (int j = 0; j < 2; j++)
                            for (int i = 2; i < 4; i++)
                                carte.Cases[4 * y + j, 4 * x + i].Type = TypeCase.murBlanc;
                }
            }
        }
Esempio n. 5
0
        public void Update(GameTime gameTime, Carte carte, Heros heros1, Heros heros2, Rectangle camera, List<EnnemiMort> morts, Rectangle fumeeHeros1, Rectangle fumeeHeros2)
        {
            base.Update(gameTime, new Rectangle((int)Index * 24, 0, 19, 26), new Rectangle((int)Index * 24, 63, 19, 26), new Rectangle((int)Index * 24, 96, 19, 26), new Rectangle((int)Index * 24, 32, 19, 26), heros1, heros2, morts, fumeeHeros1, fumeeHeros2);

            if (parcours.Count > 1 && RetourneCheminNormal)
                if (Chemin == null || Chemin.Count == 0)
                {
                    Etape++;
                    Depart = carte.Cases[(int)positionDesiree.Y / 28, (int)positionDesiree.X / 28];
                    Arrivee = parcours[(Etape + 1) % parcours.Count];
                    Chemin = Pathfinding.CalculChemin(carte, Depart, Arrivee);
                }

            if (Collision(heros1.Rectangle, fumeeHeros1, fumeeHeros2))
            {
                Depart = carte.Cases[(int)positionDesiree.Y / 28, (int)positionDesiree.X / 28];
                Arrivee = carte.Cases[heros1.Y, heros1.X];
                Chemin = Pathfinding.CalculChemin(carte, Depart, Arrivee);
                RetourneCheminNormal = false;
            }
            else if (heros2 != null && Collision(heros2.Rectangle, fumeeHeros1, fumeeHeros2))
            {
                Depart = carte.Cases[(int)positionDesiree.Y / 28, (int)positionDesiree.X / 28];
                Arrivee = carte.Cases[heros2.Y, heros2.X];
                Chemin = Pathfinding.CalculChemin(carte, Depart, Arrivee);
                RetourneCheminNormal = false;
            }
            else if (this.Alerte && !RetourneCheminNormal && Chemin.Count == 0)
            {
                Depart = carte.Cases[(int)positionDesiree.Y / 28, (int)positionDesiree.X / 28];
                Arrivee = parcours[Etape % parcours.Count];
                Chemin = Pathfinding.CalculChemin(carte, Depart, Arrivee);
                RetourneCheminNormal = true;
            }
        }
Esempio n. 6
0
 public Garde(Vector2 position, Carte carte)
     : base(position, carte)
 {
     Position = position;
     SourceRectangle = new Rectangle(24, 64, 16, 24);
     Rectangle = new Rectangle((int)position.X + 1, (int)position.Y + 1, 16, 24);
     positionDesiree = position;
 }
        public ExplosionParticleSystem(YellokillerGame game, int howManyEffects, Heros heros, Carte carte, int maxspeed)
            : base(game, howManyEffects)
        {
            this.maxspeed = maxspeed;

            this.heros = heros;
            this.carte = carte;
            distance = heros.Distance_Hero_Mur(carte);
        }
Esempio n. 8
0
 public Patrouilleur(Vector2 position, Carte carte, int id)
     : base(position, carte)
 {
     this.position = position;
     SourceRectangle = new Rectangle(24, 0, 19, 26);
     Etape = 0;
     parcours = new List<Case>();
     Rectangle = new Rectangle((int)position.X + 1, (int)position.Y + 1, 19, 26);
     Identifiant = id;
 }
Esempio n. 9
0
 public Boss(Vector2 position, Carte carte)
     : base(position, carte)
 {
     Position = position;
     SourceRectangle = new Rectangle(26, 64, 18, 26);
     Rectangle = new Rectangle((int)position.X + 1, (int)position.Y + 1, 18, 26);
     MaxIndex = 0;
     positionDesiree = position;
     Vie = 5;
     Origine = new Vector2(X, Y);
 }
Esempio n. 10
0
 public Dark_Hero(Vector2 position, Carte carte)
     : base(position)
 {
     VitesseSprite = 0.25f;
     VitesseAnimation = 0.004f;
     Position = position;
     SourceRectangle = new Rectangle(24, 64, 16, 24);
     Rectangle = new Rectangle((int)position.X + 1, (int)position.Y + 1, 16, 24);
     positionDesiree = position;
     chemin = new List<Case>();
     pseudoChrono = 0;
 }
Esempio n. 11
0
        public EditorScreen(string nomCarte, YellokillerGame game)
        {
            this.game = game;
            if (nomCarte == "")
            {
                nomSauvegarde = nomCarte;
                compteur = 1;
            }
            else
            {
                nomSauvegarde = nomCarte.Substring(0, nomCarte.Length - 5);
                compteur = nomCarte[nomCarte.Length - 6];
                extension = nomCarte.Substring(nomCarte.Length - 5);
            }

            this.nomCarte = nomCarte;

            ligne = "";
            enableSave = true;
            afficherMessageErreur = false;
            afficherMessageSauvegarde = false;
            camera = new Rectangle(0, 0, 33, 24);
            carte = new Carte(new Vector2(Taille_Map.LARGEUR_MAP, Taille_Map.HAUTEUR_MAP));

            if (nomCarte == "")
                carte.Initialisation(new Vector2(Taille_Map.LARGEUR_MAP, Taille_Map.HAUTEUR_MAP));
            else
                carte.OuvrirCarte(nomCarte, content);

            _originesGardes = carte.OriginesGardes;
            _originesPatrouilleurs = carte.OriginesPatrouilleurs;
            _originesPatrouilleursAChevaux = carte.OriginesPatrouilleursAChevaux;
            _origineDark_Hero = carte.OrigineDarkHero;
            _originesBoss = carte.OriginesBoss;
            _originesStatues = carte.OriginesStatues;
            rotationsDesStatues = carte.RotationsDesStatues;
            bonus = carte.Bonus;
            interrupteurs = carte.Interrupteurs;
            munitions = carte.Munitions;

            origine1 = carte.OrigineJoueur1;
            origine2 = carte.OrigineJoueur2;

            enableOrigine1 = (carte.OrigineJoueur1 == -Vector2.One);
            enableOrigine2 = (carte.OrigineJoueur2 == -Vector2.One);
            enableDH = (carte.OrigineDarkHero == -Vector2.One);
        }
Esempio n. 12
0
        //: base(position, carte)
        public Statue(Vector2 position, Carte carte, byte direction)
            : base(position)
        {
            this.position = position;
            this.direction = direction;

            if (direction == 0) // bas
                SourceRectangle = new Rectangle(0, 0, 112, 94);
            else if (direction == 1) // gauche
                SourceRectangle = new Rectangle(0, 123, 112, 94);
            else if (direction == 2) // haut
                SourceRectangle = new Rectangle(0, 357, 112, 94);
            else if (direction == 3) // droite
                SourceRectangle = new Rectangle(0, 243, 112, 94);

            Rectangle = new Rectangle((int)position.X + 1, (int)position.Y + 1, 112, 94);
        }
Esempio n. 13
0
        public void Update(GameTime gameTime, Carte carte, Heros heros1, Heros heros2, Rectangle camera, List<EnnemiMort> ennemisMorts, Rectangle fumeeHeros1, Rectangle fumeeHeros2)
        {
            if (Collision(heros1.Rectangle, fumeeHeros1, fumeeHeros2))
            {
                Depart = carte.Cases[Y, X];
                Arrivee = carte.Cases[heros1.Y, heros1.X];
                Chemin = Pathfinding.CalculChemin(carte, Depart, Arrivee);
            }
            else if (heros2 != null && (Collision(heros2.Rectangle, fumeeHeros1, fumeeHeros2)))
            {
                Depart = carte.Cases[Y, X];
                Arrivee = carte.Cases[heros2.Y, heros2.X];
                Chemin = Pathfinding.CalculChemin(carte, Depart, Arrivee);
            }

            base.Update(gameTime, new Rectangle((int)Index * 24, 0, 16, 24), new Rectangle((int)Index * 24, 64, 16, 24), new Rectangle((int)Index * 24, 97, 16, 24), new Rectangle((int)Index * 24, 33, 16, 24), heros1, heros2, ennemisMorts, fumeeHeros1, fumeeHeros2);
        }
Esempio n. 14
0
        public static List<Case> CalculChemin(Carte carte, Case depart, Case arrivee)
        {
            List<Case> resultat = new List<Case>();
            NodeList<Noeud> listeOuverte = new NodeList<Noeud>();
            NodeList<Noeud> listeFermee = new NodeList<Noeud>();
            List<Noeud> noeudsPossibles;
            int nombreNoeudsPossibles;

            listeOuverte.Add(new Noeud(depart, null, arrivee));

            while (listeOuverte.Count > 0)
            {
                Noeud current = listeOuverte[0];
                listeOuverte.RemoveAt(0);
                listeFermee.Add(current);

                if (current.Case == arrivee)
                {
                    List<Case> solution = new List<Case>();
                    while (current.Parent != null)
                    {
                        solution.Add(current.Case);
                        current = current.Parent;
                    }
                    return solution;
                }

                noeudsPossibles = current.NoeudsPossibles(carte, arrivee);
                nombreNoeudsPossibles = noeudsPossibles.Count;

                foreach (Noeud voisin in current.NoeudsPossibles(carte, arrivee))
                    if (!listeFermee.Contains(voisin))
                    {
                        if (listeOuverte.Contains(voisin))
                        {
                            if (voisin.Manhattan < listeOuverte[voisin].Manhattan)
                                listeOuverte[voisin].Parent = current;
                        }
                        else
                            listeOuverte.DichotomicInsertion(voisin);
                    }
            }

            return null;
        }
Esempio n. 15
0
        public List<Noeud> NoeudsPossibles(Carte carte, Case destination)
        {
            List<Noeud> result = new List<Noeud>();
            // Bas
            if (CaseValide(Case.X, Case.Y + 1) && carte.Cases[Case.Y + 1, Case.X].EstFranchissable)
                result.Add(new Noeud(carte.Cases[Case.Y + 1, Case.X], this, destination));
            // Droite
            if (CaseValide(Case.X + 1, Case.Y) && carte.Cases[Case.Y, Case.X + 1].EstFranchissable)
                result.Add(new Noeud(carte.Cases[Case.Y, Case.X + 1], this, destination));
            // Haut
            if (CaseValide(Case.X, Case.Y - 1) && carte.Cases[Case.Y - 1, Case.X].EstFranchissable)
                result.Add(new Noeud(carte.Cases[Case.Y - 1, Case.X], this, destination));
            // Gauche
            if (CaseValide(Case.X - 1, Case.Y) && carte.Cases[Case.Y, Case.X - 1].EstFranchissable)
                result.Add(new Noeud(carte.Cases[Case.Y, Case.X - 1], this, destination));

            return result;
        }
Esempio n. 16
0
        public void Update(GameTime gameTime, List<Shuriken> shuriken, Carte carte, Heros heros1, Heros heros2, Rectangle camera, List<EnnemiMort> morts, Rectangle fumeeHeros1, Rectangle fumeeHeros2)
        {
            base.Update(gameTime, new Rectangle((int)Index * 24, 0, 16, 24), new Rectangle((int)Index * 24, 64, 16, 24), new Rectangle((int)Index * 24, 97, 16, 24), new Rectangle((int)Index * 24, 33, 16, 24), heros1, heros2, morts, fumeeHeros1, fumeeHeros2);

            if (!RetourneCheminNormal && Collision(heros1.Rectangle, fumeeHeros1, fumeeHeros2))
            {
                Depart = carte.Cases[Y, X];
                Arrivee = carte.Cases[heros1.Y, heros1.X];
                Chemin = Pathfinding.CalculChemin(carte, Depart, Arrivee);
            }
            else if (!RetourneCheminNormal && heros2 != null && (Collision(heros2.Rectangle, fumeeHeros1, fumeeHeros2)))
            {
                Depart = carte.Cases[Y, X];
                Arrivee = carte.Cases[heros2.Y, heros2.X];
                Chemin = Pathfinding.CalculChemin(carte, Depart, Arrivee);
            }

            if (Math.Abs(Origine.X - X) > 4 || Math.Abs(Origine.Y - Y) > 4)
            {
                RetourneCheminNormal = true;
                Depart = carte.Cases[Y, X];
                Arrivee = carte.Cases[(int)Origine.Y, (int)Origine.X];
                Chemin = Pathfinding.CalculChemin(carte, Depart, Arrivee);
            }
            else
                RetourneCheminNormal = false;

            IA.Esquive_Shuriken.Boss_Esquive_Shuriken(heros1, this, shuriken, carte, camera);

            if (Vie < 5 && Chemin.Count == 0)
            {
                if (heros1.Regarde_Bas && position.Y > heros1.position.Y)
                    SourceRectangle = new Rectangle(26, 0, 16, 24);
                else if (heros1.Regarde_Gauche && position.X < heros1.position.X)
                    SourceRectangle = new Rectangle(26, 33, 16, 24);
               else if (heros1.Regarde_Haut && position.Y < heros1.position.Y)
                    SourceRectangle = new Rectangle(26, 64, 16, 24);
                else if (heros1.Regarde_Droite && position.X > heros1.position.X)
                    SourceRectangle = new Rectangle(26, 97, 16, 24);
            }
        }
Esempio n. 17
0
        public static void CreerLabyrintheSimple(Carte carte)
        {
            hauteur = 30;
            largeur = 40;
            cellules = new Cellule[largeur, hauteur];
            InitialiserLabyrinthe(carte);

            for (int y = 0; y < Taille_Map.HAUTEUR_MAP / 2; y++)
            {
                for (int x = 0; x < Taille_Map.LARGEUR_MAP / 2; x++)
                {
                    carte.Cases[2 * y + 1, 2 * x + 1].Type = TypeCase.eau;

                    if (y + 1 >= hauteur || !cellules[x, y].isLinked(cellules[x, y + 1]))
                        carte.Cases[2 * y + 1, 2 * x].Type = TypeCase.eau;

                    if (x + 1 >= largeur || !cellules[x, y].isLinked(cellules[x + 1, y]))
                        carte.Cases[2 * y, 2 * x + 1].Type = TypeCase.eau;
                }
            }
        }
Esempio n. 18
0
 public Ennemi(Vector2 position, Carte carte)
     : base(position)
 {
     MaxIndex = 0;
     Index = 0;
     positionDesiree = position;
     VaEnHaut = true;
     VaEnBas = true;
     VaADroite = true;
     VaAGauche = true;
     Regarde_Droite = true;
     Regarde_Gauche = true;
     Regarde_Haut = true;
     Regarde_Bas = true;
     VitesseSprite = 2;
     VitesseAnimation = 0.008f;
     this.carte = carte;
     champDeVision1 = new Rectangle(28 * X - 28, 28 * Y + 28, 0, 0);
     champDeVision2 = new Rectangle(28 * X, 28 * Y + 28, 0, 0);
     champDeVision3 = new Rectangle(28 * X + 28, 28 * Y + 28, 0, 0);
     chemin = new List<Case>();
     RetourneCheminNormal = true;
 }
Esempio n. 19
0
        public int Distance_Statue_Mur(Carte carte)
        {
            int distance = 0;

            if (direction == 2)
                for (int i = 0; this.Y - i > 0 && carte.Cases[this.Y - i, this.X].EstFranchissable; i++)
                    distance++;
            else if (direction == 3)
                for (int i = 0; this.X + i < Taille_Map.LARGEUR_MAP && carte.Cases[this.Y, this.X + i].EstFranchissable; i++)
                    distance++;

            else if (direction == 1)
                for (int i = 0; this.X - i > 0 && carte.Cases[this.Y, this.X - i].EstFranchissable; i++)
                    distance++;

            else if (direction == 0)
                for (int i = 0; this.Y + i < Taille_Map.HAUTEUR_MAP && carte.Cases[this.Y + i, this.X].EstFranchissable; i++)
                    distance++;

            if (distance < 8)
                return distance;
            else
                return 8;
        }
Esempio n. 20
0
 public static void Collisions_Heros_Interrupteurs(Heros heros1, Heros heros2, ref List<Interrupteur> interrupteurs, SoundBank soundBank, Carte carte)
 {
     foreach (Interrupteur bouton in interrupteurs)
         if (heros1.X == bouton.position.X && heros1.Y == bouton.position.Y || heros2 != null && heros2.X == bouton.position.X && heros2.Y == bouton.position.Y)
             bouton.OuvrirPorte(soundBank, carte);
 }
Esempio n. 21
0
        /// <summary>
        /// Constructor fills in the menu contents.
        /// </summary>
        public LevelSelectSolo(YellokillerGame game)
        {
            bool[] unlocked;
            List<string> storyMissions;
            List<string> fileEntries;

            this.game = game;

            storyMissions = new List<string>();
            fileEntries = new List<string>();
            foreach (string file in Directory.GetFiles(System.Windows.Forms.Application.StartupPath + "\\Story", "*.solo"))
            {
                storyMissions.Add(file);
                fileEntries.Add(file);
            }
            try
            {
                foreach (string file in Directory.GetFiles(System.Windows.Forms.Application.StartupPath + "\\Levels", "*.solo"))
                    fileEntries.Add(file);
            }
            catch (DirectoryNotFoundException)
            {

            }

            unlocked = new bool[6];
            unlocked[0] = Properties.Unlocked.Default.S1;
            unlocked[1] = Properties.Unlocked.Default.S2;
            unlocked[2] = Properties.Unlocked.Default.S3;
            unlocked[3] = Properties.Unlocked.Default.S4;
            unlocked[4] = Properties.Unlocked.Default.S5;
            unlocked[5] = Properties.Unlocked.Default.S6;

            foreach (string str in fileEntries)
            {
                string entryName = str.Substring(str.LastIndexOf('\\') + 1);

                Carte map = new Carte(new Vector2(Taille_Map.LARGEUR_MAP, Taille_Map.HAUTEUR_MAP));
                map.OuvrirCartePourMenu(entryName);
                miniCartes.Add(map);

                entryName = entryName.Substring(0, entryName.LastIndexOf('.'));
                MenuEntry menuEntry = new MenuEntry(entryName);

                if (storyMissions.Contains(str))
                    menuEntry.IsLocked = !unlocked[(int.Parse(entryName[0].ToString())) - 1];

                menuEntry.Selected += LevelMenuEntrySelected;
                levels.Add(menuEntry);

            }
            //Durée de la transition.
            TransitionOnTime = TimeSpan.FromSeconds(1.5);
            TransitionOffTime = TimeSpan.FromSeconds(0.5);

            // Create our menu entries.
            abortMenuEntry = new MenuEntry(Langue.tr("BckToMenu"));

            // Hook up menu event handlers.
            abortMenuEntry.Selected += AbortMenuEntrySelected;

            // Add entries to the menu.
            levels.Add(abortMenuEntry);

            maxpage = (levels.Count - 2) / 8;
        }
Esempio n. 22
0
        private void UpdateChampDeVision(Carte carte)
        {
            if (Regarde_Bas || Regarde_Haut)
            {
                champDeVision1.X = 28 * X - 28;
                champDeVision2.X = 28 * X;
                champDeVision3.X = 28 * X + 28;

                champDeVision1.Width = 28;
                champDeVision2.Width = 28;
                champDeVision3.Width = 28;

                champDeVision1.Height = 28 * DistanceToWall(carte, -1);
                champDeVision2.Height = 28 * DistanceToWall(carte, 0);
                champDeVision3.Height = 28 * DistanceToWall(carte, 1);

                champDeVision1.Y = 28 * Y + (Regarde_Bas ? 28 : -28 * DistanceToWall(carte, -1));
                champDeVision2.Y = 28 * Y + (Regarde_Bas ? 28 : -28 * DistanceToWall(carte, 0));
                champDeVision3.Y = 28 * Y + (Regarde_Bas ? 28 : -28 * DistanceToWall(carte, 1));
            }
            else if (Regarde_Gauche || Regarde_Droite)
            {
                champDeVision1.Y = 28 * Y - 28;
                champDeVision2.Y = 28 * Y;
                champDeVision3.Y = 28 * Y + 28;

                champDeVision1.Height = 28;
                champDeVision2.Height = 28;
                champDeVision3.Height = 28;

                champDeVision1.Width = 28 * DistanceToWall(carte, -1);
                champDeVision2.Width = 28 * DistanceToWall(carte, 0);
                champDeVision3.Width = 28 * DistanceToWall(carte, 1);

                champDeVision1.X = 28 * X + (Regarde_Gauche ? -28 * DistanceToWall(carte, -1) : 28);
                champDeVision2.X = 28 * X + (Regarde_Gauche ? -28 * DistanceToWall(carte, 0) : 28);
                champDeVision3.X = 28 * X + (Regarde_Gauche ? -28 * DistanceToWall(carte, 1) : 28);
            }
        }
Esempio n. 23
0
        private int DistanceToWall(Carte carte, int pos)
        {
            int distance = 0;

            if (this.X + pos >= 0 && this.X + pos < Taille_Map.LARGEUR_MAP)
            {
                if (Regarde_Haut)
                    for (int i = 0; i < 6 && this.Y - i >= 0 && carte.Cases[this.Y - i, this.X + pos].EstFranchissable; i++)
                        distance++;
                else if (Regarde_Bas)
                    for (int i = 0; i < 6 && this.Y + i < Taille_Map.HAUTEUR_MAP && carte.Cases[this.Y + i, this.X + pos].EstFranchissable; i++)
                        distance++;
            }
            if (this.Y + pos >= 0 && this.Y + pos < Taille_Map.HAUTEUR_MAP)
            {
                if (Regarde_Droite)
                    for (int i = 0; i < 6 && this.X + i < Taille_Map.LARGEUR_MAP && carte.Cases[this.Y + pos, this.X + i].EstFranchissable; i++)
                        distance++;
                else if (Regarde_Gauche)
                    for (int i = 0; i < 6 && this.X - i >= 0 && carte.Cases[this.Y + pos, this.X - i].EstFranchissable; i++)
                        distance++;
            }

            return (distance < 6 ? distance - 1 : 5);
        }
Esempio n. 24
0
 public void CreerTrajet(Carte carte)
 {
     Chemin = Pathfinding.CalculChemin(carte, Parcours[Etape % Parcours.Count], Parcours[(Etape + 1) % Parcours.Count]);
 }
Esempio n. 25
0
        public static void CreerLabyrintheTriple(Carte carte)
        {
            hauteur = 10;
            largeur = 13;
            cellules = new Cellule[largeur, hauteur];
            InitialiserLabyrinthe(carte);

            for (int y = 0; y < Taille_Map.HAUTEUR_MAP / 6; y++)
            {
                for (int x = 0; x < Taille_Map.LARGEUR_MAP / 6; x++)
                {
                    for (int j = 3; j < 6; j++)
                        for (int i = 3; i < 6; i++)
                            carte.Cases[6 * y + j, 6 * x + i].Type = TypeCase.fondNoir;

                    if (y + 1 >= hauteur || !cellules[x, y].isLinked(cellules[x, y + 1]))
                        for (int j = 3; j < 6; j++)
                            for (int i = 0; i < 3; i++)
                                carte.Cases[6 * y + j, 6 * x + i].Type = TypeCase.fondNoir;

                    if (x + 1 >= largeur || !cellules[x, y].isLinked(cellules[x + 1, y]))
                        for (int j = 0; j < 3; j++)
                            for (int i = 3; i < 6; i++)
                                carte.Cases[6 * y + j, 6 * x + i].Type = TypeCase.fondNoir;
                }
            }
        }
Esempio n. 26
0
        public void Update(GameTime gameTime, Carte carte, Heros heros, Rectangle camera)
        {
            rectangle.X = (int)position.X + 1;
            rectangle.Y = (int)position.Y + 1;

            if (pseudoChrono < 10 && Math.Sqrt((this.X - heros.X) * (this.X - heros.X) + (this.Y - heros.Y) * (this.Y - heros.Y)) > 5)
                pseudoChrono += gameTime.ElapsedGameTime.TotalSeconds;
            else
            {
                pseudoChrono = 0;
                depart = carte.Cases[Y, X];
                arrivee = carte.Cases[heros.Y, heros.X];
                chemin = Pathfinding.CalculChemin(carte, depart, arrivee);
            }

            if (chemin != null && chemin.Count != 0)
            {
                if (VaEnHaut && VaEnBas && VaADroite && VaAGauche)
                {
                    if ((int)chemin[chemin.Count - 1].X < X)
                    {
                        positionDesiree.X -= 28;
                        VaAGauche = false;
                        chemin.RemoveAt(chemin.Count - 1);
                    }
                    else if ((int)chemin[chemin.Count - 1].X > X)
                    {
                        positionDesiree.X += 28;
                        VaADroite = false;
                        chemin.RemoveAt(chemin.Count - 1);
                    }
                    else if ((int)chemin[chemin.Count - 1].Y < Y)
                    {
                        positionDesiree.Y -= 28;
                        VaEnHaut = false;
                        chemin.RemoveAt(chemin.Count - 1);
                    }
                    else if ((int)chemin[chemin.Count - 1].Y > Y)
                    {
                        positionDesiree.Y += 28;
                        VaEnBas = false;
                        chemin.RemoveAt(chemin.Count - 1);
                    }
                    else
                        chemin.RemoveAt(chemin.Count - 1);
                }
            }

            if (SourceRectangle.Value.Y == 0)
            {
                SourceRectangle = new Rectangle((int)Index * 24, 0, 16, 24);
                Regarde_Haut = true;
            }
            else
                Regarde_Haut = false;

            if (SourceRectangle.Value.Y == 97)
            {
                SourceRectangle = new Rectangle((int)Index * 24, 97, 16, 24);
                Regarde_Gauche = true;
            }
            else
                Regarde_Gauche = false;

            if (SourceRectangle.Value.Y == 64)
            {
                SourceRectangle = new Rectangle((int)Index * 24, 64, 16, 24);
                Regarde_Bas = true;
            }
            else
                Regarde_Bas = false;

            if (SourceRectangle.Value.Y == 33)
            {
                SourceRectangle = new Rectangle((int)Index * 24, 33, 16, 24);
                Regarde_Droite = true;
            }
            else
                Regarde_Droite = false;

            if (!VaEnHaut)
            {
                if (position != positionDesiree)
                {
                    position.Y -= VitesseSprite;
                    SourceRectangle = new Rectangle((int)Index * 24, 0, 16, 24);
                    Index += gameTime.ElapsedGameTime.Milliseconds * VitesseAnimation;

                    if (Index >= MaxIndex)
                        Index = 0f;
                }
                else
                {
                    VaEnHaut = true;
                    position = positionDesiree;
                    Index = 0f;
                }
            }

            if (!VaEnBas)
            {
                if (position != positionDesiree)
                {
                    position.Y += VitesseSprite;
                    SourceRectangle = new Rectangle((int)Index * 24, 64, 16, 24);
                    Index += gameTime.ElapsedGameTime.Milliseconds * VitesseAnimation;

                    if (Index >= MaxIndex)
                        Index = 0f;
                }
                else
                {
                    VaEnBas = true;
                    position = positionDesiree;
                    Index = 0f;
                }
            }

            if (!VaAGauche)
            {
                if (position != positionDesiree)
                {
                    position.X -= VitesseSprite;
                    SourceRectangle = new Rectangle((int)Index * 24, 97, 16, 24);
                    Index += gameTime.ElapsedGameTime.Milliseconds * VitesseAnimation;

                    if (Index >= MaxIndex)
                        Index = 0f;
                }
                else
                {
                    VaAGauche = true;
                    position = positionDesiree;
                    Index = 0f;
                }
            }

            if (!VaADroite)
            {
                if (position != positionDesiree)
                {
                    position.X += VitesseSprite;
                    SourceRectangle = new Rectangle((int)Index * 24, 33, 16, 24);
                    Index += gameTime.ElapsedGameTime.Milliseconds * VitesseAnimation;

                    if (Index >= MaxIndex)
                        Index = 0f;
                }
                else
                {
                    VaADroite = true;
                    position = positionDesiree;
                    Index = 0f;
                }
            }
        }
Esempio n. 27
0
        private static void InitialiserLabyrinthe(Carte carte)
        {
            //carte.Initialisation(new Vector2(Taille_Map.LARGEUR_MAP, Taille_Map.HAUTEUR_MAP));

            for (int y = 0; y < hauteur; y++)
                for (int x = 0; x < largeur; x++)
                    cellules[x, y] = new Cellule();

            for (int y = 0; y < hauteur; y++)
            {
                for (int x = 0; x < largeur; x++)
                {
                    if (x - 1 >= 0)
                        cellules[x, y].addNeighbor(cellules[x - 1, y]);
                    if (y - 1 >= 0)
                        cellules[x, y].addNeighbor(cellules[x, y - 1]);
                    if (x + 1 < largeur)
                        cellules[x, y].addNeighbor(cellules[x + 1, y]);
                    if (y + 1 < hauteur)
                        cellules[x, y].addNeighbor(cellules[x, y + 1]);
                }
            }

            generate();
        }
Esempio n. 28
0
 public Fumigene(YellokillerGame game, int howManyEffects, Heros heros, Carte carte)
     : base(game, howManyEffects)
 {
     this.heros = heros;
     this.carte = carte;
 }