Esempio n. 1
0
        public static int CreateAudioSource(string clipKey)
        {
            var source = GameObject.Instantiate(new GameObject()).AddComponent <AudioSource>();
            var clip   = StreamingAssetsDatabase.GetSound(clipKey);

            if (clip == null)
            {
                InGameDebug.Log("Couldn't find clip " + clipKey + ".");
            }
            source.clip            = clip;
            _audioSources[_nextId] = source;
            _unmodifiedAudioSourceVolumes[source] = 1.0f;
            return(_nextId);
        }
Esempio n. 2
0
        public static void Set(int id, string key, DynValue value)
        {
            if (!_audioSources.ContainsKey(id))
            {
                InGameDebug.Log("SoundManager.Set(): No AudioSource with id " + id + ".");
                return;
            }
            var audioSource = _audioSources[id];

            switch (key.ToLower())
            {
            case "clip":
                audioSource.clip = StreamingAssetsDatabase.GetSound(value.String);
                break;

            case "loop":
                audioSource.loop = value.Boolean;
                break;

            case "volume":
                _unmodifiedAudioSourceVolumes[audioSource] = (float)value.Number;
                if (_musicSources.ContainsKey(id))
                {
                    audioSource.volume = _unmodifiedAudioSourceVolumes[audioSource] * _musicVolume;
                }
                if (_musicSources.ContainsKey(id))
                {
                    audioSource.volume = _unmodifiedAudioSourceVolumes[audioSource] * _effectsVolume;
                }
                break;

            case "pitch":
                audioSource.pitch = (float)value.Number;
                break;

            case "mute":
                audioSource.mute = value.Boolean;
                break;

            case "time":
                audioSource.time = (float)value.Number;
                break;
            }
        }