Esempio n. 1
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 public static void Main(string[] args)
 {
     Loading.OnLoadingComplete += delegate
     {
         _skillshotDetector = new SkillshotDetector();
         Evade = new EvadePlus(_skillshotDetector);
         EvadeMenu.CreateMenu();
     };
 }
Esempio n. 2
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 public static void Main(string[] args)
 {
     Loading.OnLoadingComplete += delegate
     {
         _skillshotDetector = new SkillshotDetector();
         Evade = new EvadePlus(_skillshotDetector);
         EvadeMenu.CreateMenu();
     };
 }
Esempio n. 3
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        public EvadePlus(SkillshotDetector detector)
        {
            Skillshots = new EvadeSkillshot[] {};
            Polygons = new Geometry.Polygon[] {};
            ClippedPolygons = new List<Geometry.Polygon>();

            SkillshotDetector = detector;
            SkillshotDetector.OnUpdateSkillshots += OnUpdateSkillshots;
            SkillshotDetector.OnSkillshotActivation += OnSkillshotActivation;
            SkillshotDetector.OnSkillshotDetected += OnSkillshotDetected;
            SkillshotDetector.OnSkillshotDeleted += OnSkillshotDeleted;

            Player.OnIssueOrder += PlayerOnIssueOrder;
            Game.OnTick += Ontick;
        }
Esempio n. 4
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        public EvadePlus(SkillshotDetector detector)
        {
            Skillshots       = new EvadeSkillshot[] {};
            Polygons         = new Geometry.Polygon[] {};
            ClippedPolygons  = new List <Geometry.Polygon>();
            StatusText       = new Text("EvadePlus Enabled", new Font("Calisto MT", 10F, FontStyle.Bold));
            StatusTextShadow = new Text("EvadePlus Enabled", new Font("Calisto MT", 10F, FontStyle.Bold));

            SkillshotDetector = detector;
            SkillshotDetector.OnUpdateSkillshots    += OnUpdateSkillshots;
            SkillshotDetector.OnSkillshotActivation += OnSkillshotActivation;
            SkillshotDetector.OnSkillshotDetected   += OnSkillshotDetected;
            SkillshotDetector.OnSkillshotDeleted    += OnSkillshotDeleted;

            Player.OnIssueOrder += PlayerOnIssueOrder;
            Game.OnTick         += Ontick;
            Drawing.OnDraw      += OnDraw;
        }
Esempio n. 5
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        public EvadePlus(SkillshotDetector detector)
        {
            Skillshots = new EvadeSkillshot[] {};
            Polygons = new Geometry.Polygon[] {};
            ClippedPolygons = new List<Geometry.Polygon>();
            StatusText = new Text("EvadePlus Enabled", new Font("Calisto MT", 10F, FontStyle.Bold));
            StatusTextShadow = new Text("EvadePlus Enabled", new Font("Calisto MT", 10F, FontStyle.Bold));

            SkillshotDetector = detector;
            SkillshotDetector.OnUpdateSkillshots += OnUpdateSkillshots;
            SkillshotDetector.OnSkillshotActivation += OnSkillshotActivation;
            SkillshotDetector.OnSkillshotDetected += OnSkillshotDetected;
            SkillshotDetector.OnSkillshotDeleted += OnSkillshotDeleted;

            Player.OnIssueOrder += PlayerOnIssueOrder;
            Game.OnTick += Ontick;
            Drawing.OnDraw += OnDraw;
        }
Esempio n. 6
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 public static void Main(string[] args)
 {
     _skillshotDetector = new SkillshotDetector();
     Evade = new EvadePlus(_skillshotDetector);
     EvadeMenu.CreateMenu();
 }