Esempio n. 1
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        /// <summary>
        /// Renders the specified HTML into a new image of the requested size.<br/>
        /// The HTML will be layout by the given size but will be clipped if cannot fit.<br/>
        /// <p>
        /// Limitation: The image cannot have transparent background, by default it will be white.<br/>
        /// See "Rendering to image" remarks section on <see cref="HtmlRender"/>.<br/>
        /// </p>
        /// </summary>
        /// <param name="html">HTML source to render</param>
        /// <param name="size">The size of the image to render into, layout html by width and clipped by height</param>
        /// <param name="backgroundColor">optional: the color to fill the image with (default - white)</param>
        /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the generated image of the html</returns>
        /// <exception cref="ArgumentOutOfRangeException">if <paramref name="backgroundColor"/> is <see cref="Color.Transparent"/></exception>.
        public static Image RenderToImage(string html, Size size, Color backgroundColor = new Color(), CssData cssData = null,
            EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
        {
            if (backgroundColor == Color.Transparent)
                throw new ArgumentOutOfRangeException("backgroundColor", "Transparent background in not supported");

            // create the final image to render into
            var image = new Bitmap(size.Width, size.Height, PixelFormat.Format32bppArgb);

            if (!string.IsNullOrEmpty(html))
            {
                // create memory buffer from desktop handle that supports alpha channel
                IntPtr dib;
                var memoryHdc = Win32Utils.CreateMemoryHdc(IntPtr.Zero, image.Width, image.Height, out dib);
                try
                {
                    // create memory buffer graphics to use for HTML rendering
                    using (var memoryGraphics = Graphics.FromHdc(memoryHdc))
                    {
                        memoryGraphics.Clear(backgroundColor != Color.Empty ? backgroundColor : Color.White);

                        // render HTML into the memory buffer
                        RenderHtml(memoryGraphics, html, PointF.Empty, size, cssData, true, stylesheetLoad, imageLoad);
                    }

                    // copy from memory buffer to image
                    CopyBufferToImage(memoryHdc, image);
                }
                finally
                {
                    Win32Utils.ReleaseMemoryHdc(memoryHdc, dib);
                }
            }

            return image;
        }
Esempio n. 2
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 /// <summary>
 /// Renders the specified HTML on top of the given image.<br/>
 /// <paramref name="image"/> will contain the rendered html in it on top of original content.<br/>
 /// <paramref name="image"/> must not contain transparent pixels as it will corrupt the rendered html text.<br/>
 /// The HTML will be layout by the given image size but may be clipped if cannot fit.<br/>
 /// See "Rendering to image" remarks section on <see cref="HtmlRender"/>.<br/>
 /// </summary>
 /// <param name="image">the image to render the html on</param>
 /// <param name="html">HTML source to render</param>
 /// <param name="location">optional: the top-left most location to start render the html at (default - 0,0)</param>
 /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
 /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
 /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
 public static void RenderToImage(Image image, string html, PointF location = new PointF(), CssData cssData = null,
     EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
 {
     ArgChecker.AssertArgNotNull(image, "image");
     var maxSize = new SizeF(image.Size.Width - location.X, image.Size.Height - location.Y);
     RenderToImage(image, html, location, maxSize, cssData, stylesheetLoad, imageLoad);
 }
Esempio n. 3
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        /// <summary>
        /// Renders the specified HTML on top of the given image.<br/>
        /// <paramref name="image"/> will contain the rendered html in it on top of original content.<br/>
        /// <paramref name="image"/> must not contain transparent pixels as it will corrupt the rendered html text.<br/>
        /// See "Rendering to image" remarks section on <see cref="HtmlRender"/>.<br/>
        /// </summary>
        /// <param name="image">the image to render the html on</param>
        /// <param name="html">HTML source to render</param>
        /// <param name="location">the top-left most location to start render the html at</param>
        /// <param name="maxSize">the max size of the rendered html (if height above zero it will be clipped)</param>
        /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        public static void RenderToImage(Image image, string html, PointF location, SizeF maxSize, CssData cssData = null,
            EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
        {
            ArgChecker.AssertArgNotNull(image, "image");

            if (!string.IsNullOrEmpty(html))
            {
                // create memory buffer from desktop handle that supports alpha channel
                IntPtr dib;
                var memoryHdc = Win32Utils.CreateMemoryHdc(IntPtr.Zero, image.Width, image.Height, out dib);
                try
                {
                    // create memory buffer graphics to use for HTML rendering
                    using (var memoryGraphics = Graphics.FromHdc(memoryHdc))
                    {
                        // draw the image to the memory buffer to be the background of the rendered html
                        memoryGraphics.DrawImageUnscaled(image, 0, 0);

                        // render HTML into the memory buffer
                        RenderHtml(memoryGraphics, html, location, maxSize, cssData, false, stylesheetLoad, imageLoad);
                    }

                    // copy from memory buffer to image
                    CopyBufferToImage(memoryHdc, image);
                }
                finally
                {
                    Win32Utils.ReleaseMemoryHdc(memoryHdc, dib);
                }
            }
        }
Esempio n. 4
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 /// <summary>
 /// Renders the specified HTML source on the specified location and max width restriction.<br/>
 /// Use GDI text rendering, note <see cref="Graphics.TextRenderingHint"/> has no effect.<br/>
 /// If <paramref name="maxWidth"/> is zero the html will use all the required width, otherwise it will perform line 
 /// wrap as specified in the html<br/>
 /// Returned is the actual width and height of the rendered html.<br/>
 /// </summary>
 /// <param name="g">Device to render with</param>
 /// <param name="html">HTML source to render</param>
 /// <param name="left">optional: the left most location to start render the html at (default - 0)</param>
 /// <param name="top">optional: the top most location to start render the html at (default - 0)</param>
 /// <param name="maxWidth">optional: bound the width of the html to render in (default - 0, unlimited)</param>
 /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
 /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
 /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
 /// <returns>the actual size of the rendered html</returns>
 public static SizeF Render(Graphics g, string html, float left = 0, float top = 0, float maxWidth = 0, CssData cssData = null,
     EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
 {
     ArgChecker.AssertArgNotNull(g, "g");
     return RenderClip(g, html, new PointF(left, top), new SizeF(maxWidth, 0), cssData, false, stylesheetLoad, imageLoad);
 }
Esempio n. 5
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 /// <summary>
 /// Renders the specified HTML source on the specified location and max size restriction.<br/>
 /// Use GDI text rendering, note <see cref="Graphics.TextRenderingHint"/> has no effect.<br/>
 /// If <paramref name="maxSize"/>.Width is zero the html will use all the required width, otherwise it will perform line 
 /// wrap as specified in the html<br/>
 /// If <paramref name="maxSize"/>.Height is zero the html will use all the required height, otherwise it will clip at the
 /// given max height not rendering the html below it.<br/>
 /// Returned is the actual width and height of the rendered html.<br/>
 /// </summary>
 /// <param name="g">Device to render with</param>
 /// <param name="html">HTML source to render</param>
 /// <param name="location">the top-left most location to start render the html at</param>
 /// <param name="maxSize">the max size of the rendered html (if height above zero it will be clipped)</param>
 /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
 /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
 /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
 /// <returns>the actual size of the rendered html</returns>
 public static SizeF Render(Graphics g, string html, PointF location, SizeF maxSize, CssData cssData = null,
     EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
 {
     ArgChecker.AssertArgNotNull(g, "g");
     return RenderClip(g, html, location, maxSize, cssData, false, stylesheetLoad, imageLoad);
 }
Esempio n. 6
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 /// <summary>
 /// Create deep copy of the css data with cloned css blocks.
 /// </summary>
 /// <returns>cloned object</returns>
 public CssData Clone()
 {
     var clone = new CssData();
     foreach (var mid in _mediaBlocks)
     {
         var cloneMid = new Dictionary<string, List<CssBlock>>(StringComparer.InvariantCultureIgnoreCase);
         foreach (var blocks in mid.Value)
         {
             var cloneList = new List<CssBlock>();
             foreach (var cssBlock in blocks.Value)
             {
                 cloneList.Add(cssBlock.Clone());
             }
             cloneMid[blocks.Key] = cloneList;
         }
         clone._mediaBlocks[mid.Key] = cloneMid;
     }
     return clone;
 }
Esempio n. 7
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 /// <summary>
 /// Measure the size (width and height) required to draw the given html under given max width restriction.<br/>
 /// If no max width restriction is given the layout will use the maximum possible width required by the content,
 /// it can be the longest text line or full image width.<br/>
 /// Use GDI text rendering, note <see cref="Graphics.TextRenderingHint"/> has no effect.
 /// </summary>
 /// <param name="g">Device to use for measure</param>
 /// <param name="html">HTML source to render</param>
 /// <param name="maxWidth">optional: bound the width of the html to render in (default - 0, unlimited)</param>
 /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
 /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
 /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
 /// <returns>the size required for the html</returns>
 public static SizeF Measure(Graphics g, string html, float maxWidth = 0, CssData cssData = null,
     EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
 {
     ArgChecker.AssertArgNotNull(g, "g");
     return Measure(g, html, maxWidth, cssData, false, stylesheetLoad, imageLoad);
 }
Esempio n. 8
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        /// <summary>
        /// Renders the specified HTML into a new image of unknown size that will be determined by min/max width/height and HTML layout.<br/>
        /// If <paramref name="maxSize.Width"/> is zero the html will use all the required width, otherwise it will perform line 
        /// wrap as specified in the html<br/>
        /// If <paramref name="maxSize.Height"/> is zero the html will use all the required height, otherwise it will clip at the
        /// given max height not rendering the html below it.<br/>
        /// If <paramref name="minSize"/> (Width/Height) is above zero the rendered image will not be smaller than the given min size.<br/>
        /// The generated image have transparent background that the html is rendered on.<br/>
        /// GDI+ text rending can be controlled by providing <see cref="TextRenderingHint"/>.<br/>
        /// See "Rendering to image" remarks section on <see cref="HtmlRender"/>.<br/>
        /// </summary>
        /// <param name="html">HTML source to render</param>
        /// <param name="minSize">optional: the min size of the rendered html (zero - not limit the width/height)</param>
        /// <param name="maxSize">optional: the max size of the rendered html, if not zero and html cannot be layout within the limit it will be clipped (zero - not limit the width/height)</param>
        /// <param name="textRenderingHint">optional: (default - SingleBitPerPixelGridFit)</param>
        /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the generated image of the html</returns>
        public static Image RenderToImageGdiPlus(string html, Size minSize, Size maxSize, TextRenderingHint textRenderingHint = TextRenderingHint.AntiAlias, CssData cssData = null,
            EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
        {
            if (string.IsNullOrEmpty(html))
                return new Bitmap(0, 0, PixelFormat.Format32bppArgb);

            using (var container = new HtmlContainer())
            {
                container.AvoidAsyncImagesLoading = true;
                container.AvoidImagesLateLoading = true;
                container.UseGdiPlusTextRendering = true;

                if (stylesheetLoad != null)
                    container.StylesheetLoad += stylesheetLoad;
                if (imageLoad != null)
                    container.ImageLoad += imageLoad;
                container.SetHtml(html, cssData);

                var finalSize = MeasureHtmlByRestrictions(container, minSize, maxSize);
                container.MaxSize = finalSize;

                // create the final image to render into by measured size
                var image = new Bitmap(finalSize.Width, finalSize.Height, PixelFormat.Format32bppArgb);

                // render HTML into the image
                using (var g = Graphics.FromImage(image))
                {
                    g.TextRenderingHint = textRenderingHint;
                    container.PerformPaint(g);
                }

                return image;
            }
        }
Esempio n. 9
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        /// <summary>
        /// Renders the specified HTML source on the specified location and max size restriction.<br/>
        /// If <paramref name="maxSize"/>.Width is zero the html will use all the required width, otherwise it will perform line 
        /// wrap as specified in the html<br/>
        /// If <paramref name="maxSize"/>.Height is zero the html will use all the required height, otherwise it will clip at the
        /// given max height not rendering the html below it.<br/>
        /// Clip the graphics so the html will not be rendered outside the max height bound given.<br/>
        /// Returned is the actual width and height of the rendered html.<br/>
        /// </summary>
        /// <param name="g">Device to render with</param>
        /// <param name="html">HTML source to render</param>
        /// <param name="location">the top-left most location to start render the html at</param>
        /// <param name="maxSize">the max size of the rendered html (if height above zero it will be clipped)</param>
        /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="useGdiPlusTextRendering">true - use GDI+ text rendering, false - use GDI text rendering</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the actual size of the rendered html</returns>
        private static SizeF RenderClip(Graphics g, string html, PointF location, SizeF maxSize, CssData cssData, bool useGdiPlusTextRendering, EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad, EventHandler<HtmlImageLoadEventArgs> imageLoad)
        {
            Region prevClip = null;
            if (maxSize.Height > 0)
            {
                prevClip = g.Clip;
                g.SetClip(new RectangleF(location, maxSize));
            }

            var actualSize = RenderHtml(g, html, location, maxSize, cssData, useGdiPlusTextRendering, stylesheetLoad, imageLoad);

            if (prevClip != null)
            {
                g.SetClip(prevClip, CombineMode.Replace);
            }

            return actualSize;
        }
Esempio n. 10
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        /// <summary>
        /// Renders the specified HTML into a new image of the requested size.<br/>
        /// The HTML will be layout by the given size but will be clipped if cannot fit.<br/>
        /// The generated image have transparent background that the html is rendered on.<br/>
        /// GDI+ text rending can be controlled by providing <see cref="TextRenderingHint"/>.<br/>
        /// See "Rendering to image" remarks section on <see cref="HtmlRender"/>.<br/>
        /// </summary>
        /// <param name="html">HTML source to render</param>
        /// <param name="size">The size of the image to render into, layout html by width and clipped by height</param>
        /// <param name="textRenderingHint">optional: (default - SingleBitPerPixelGridFit)</param>
        /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the generated image of the html</returns>
        public static Image RenderToImageGdiPlus(string html, Size size, TextRenderingHint textRenderingHint = TextRenderingHint.AntiAlias, CssData cssData = null,
            EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
        {
            var image = new Bitmap(size.Width, size.Height, PixelFormat.Format32bppArgb);

            using (var g = Graphics.FromImage(image))
            {
                g.TextRenderingHint = textRenderingHint;
                RenderHtml(g, html, PointF.Empty, size, cssData, true, stylesheetLoad, imageLoad);
            }

            return image;
        }
Esempio n. 11
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 /// <summary>
 /// Renders the specified HTML into a new image of unknown size that will be determined by max width/height and HTML layout.<br/>
 /// If <paramref name="maxWidth"/> is zero the html will use all the required width, otherwise it will perform line 
 /// wrap as specified in the html<br/>
 /// If <paramref name="maxHeight"/> is zero the html will use all the required height, otherwise it will clip at the
 /// given max height not rendering the html below it.<br/>
 /// The generated image have transparent background that the html is rendered on.<br/>
 /// GDI+ text rending can be controlled by providing <see cref="TextRenderingHint"/>.<br/>
 /// See "Rendering to image" remarks section on <see cref="HtmlRender"/>.<br/>
 /// </summary>
 /// <param name="html">HTML source to render</param>
 /// <param name="maxWidth">optional: the max width of the rendered html, if not zero and html cannot be layout within the limit it will be clipped</param>
 /// <param name="maxHeight">optional: the max height of the rendered html, if not zero and html cannot be layout within the limit it will be clipped</param>
 /// <param name="textRenderingHint">optional: (default - SingleBitPerPixelGridFit)</param>
 /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
 /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
 /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
 /// <returns>the generated image of the html</returns>
 public static Image RenderToImageGdiPlus(string html, int maxWidth = 0, int maxHeight = 0, TextRenderingHint textRenderingHint = TextRenderingHint.AntiAlias, CssData cssData = null,
     EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
 {
     return RenderToImageGdiPlus(html, Size.Empty, new Size(maxWidth, maxHeight), textRenderingHint, cssData, stylesheetLoad, imageLoad);
 }
Esempio n. 12
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        /// <summary>
        /// Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
        /// </summary>
        private void Dispose(bool all)
        {
            try
            {
                if (all)
                {
                    LinkClicked = null;
                    Refresh = null;
                    RenderError = null;
                    StylesheetLoad = null;
                    ImageLoad = null;
                }

                _cssData = null;
                if (_root != null)
                    _root.Dispose();
                _root = null;
                if (_selectionHandler != null)
                    _selectionHandler.Dispose();
                _selectionHandler = null;
            }
            catch
            { }
        }
Esempio n. 13
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        /// <summary>
        /// Init with optional document and stylesheet.
        /// </summary>
        /// <param name="htmlSource">the html to init with, init empty if not given</param>
        /// <param name="baseCssData">optional: the stylesheet to init with, init default if not given</param>
        public void SetHtml(string htmlSource, CssData baseCssData = null)
        {
            Clear();
            if (!string.IsNullOrEmpty(htmlSource))
            {
                _cssData = baseCssData ?? _adapter.DefaultCssData;

                DomParser parser = new DomParser(_cssParser);
                _root = parser.GenerateCssTree(htmlSource, this, ref _cssData);
                if (_root != null)
                {
                    _selectionHandler = new SelectionHandler(_root);
                }
            }
        }
Esempio n. 14
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        /// <summary>
        /// Combine this CSS data blocks with <paramref name="other"/> CSS blocks for each media.<br/>
        /// Merge blocks if exists in both.
        /// </summary>
        /// <param name="other">the CSS data to combine with</param>
        public void Combine(CssData other)
        {
            ArgChecker.AssertArgNotNull(other, "other");

            // for each media block
            foreach (var mediaBlock in other.MediaBlocks)
            {
                // for each css class in the media block
                foreach (var bla in mediaBlock.Value)
                {
                    // for each css block of the css class
                    foreach (var cssBlock in bla.Value)
                    {
                        // combine with this
                        AddCssBlock(mediaBlock.Key, cssBlock);
                    }
                }
            }
        }
Esempio n. 15
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 /// <summary>
 /// Renders the specified HTML into a new image of unknown size that will be determined by max width/height and HTML layout.<br/>
 /// If <paramref name="maxWidth"/> is zero the html will use all the required width, otherwise it will perform line 
 /// wrap as specified in the html<br/>
 /// If <paramref name="maxHeight"/> is zero the html will use all the required height, otherwise it will clip at the
 /// given max height not rendering the html below it.<br/>
 /// <p>
 /// Limitation: The image cannot have transparent background, by default it will be white.<br/>
 /// See "Rendering to image" remarks section on <see cref="HtmlRender"/>.<br/>
 /// </p>
 /// </summary>
 /// <param name="html">HTML source to render</param>
 /// <param name="maxWidth">optional: the max width of the rendered html, if not zero and html cannot be layout within the limit it will be clipped</param>
 /// <param name="maxHeight">optional: the max height of the rendered html, if not zero and html cannot be layout within the limit it will be clipped</param>
 /// <param name="backgroundColor">optional: the color to fill the image with (default - white)</param>
 /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
 /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
 /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
 /// <returns>the generated image of the html</returns>
 /// <exception cref="ArgumentOutOfRangeException">if <paramref name="backgroundColor"/> is <see cref="Color.Transparent"/></exception>.
 public static Image RenderToImage(string html, int maxWidth = 0, int maxHeight = 0, Color backgroundColor = new Color(), CssData cssData = null,
     EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
 {
     return RenderToImage(html, Size.Empty, new Size(maxWidth, maxHeight), backgroundColor, cssData, stylesheetLoad, imageLoad);
 }
Esempio n. 16
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        /// <summary>
        /// Renders the specified HTML source on the specified location and max size restriction.<br/>
        /// If <paramref name="maxSize"/>.Width is zero the html will use all the required width, otherwise it will perform line 
        /// wrap as specified in the html<br/>
        /// If <paramref name="maxSize"/>.Height is zero the html will use all the required height, otherwise it will clip at the
        /// given max height not rendering the html below it.<br/>
        /// Returned is the actual width and height of the rendered html.<br/>
        /// </summary>
        /// <param name="g">Device to render with</param>
        /// <param name="html">HTML source to render</param>
        /// <param name="location">the top-left most location to start render the html at</param>
        /// <param name="maxSize">the max size of the rendered html (if height above zero it will be clipped)</param>
        /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="useGdiPlusTextRendering">true - use GDI+ text rendering, false - use GDI text rendering</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the actual size of the rendered html</returns>
        private static SizeF RenderHtml(Graphics g, string html, PointF location, SizeF maxSize, CssData cssData, bool useGdiPlusTextRendering, EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad, EventHandler<HtmlImageLoadEventArgs> imageLoad)
        {
            SizeF actualSize = SizeF.Empty;

            if (!string.IsNullOrEmpty(html))
            {
                using (var container = new HtmlContainer())
                {
                    container.Location = location;
                    container.MaxSize = maxSize;
                    container.AvoidAsyncImagesLoading = true;
                    container.AvoidImagesLateLoading = true;
                    container.UseGdiPlusTextRendering = useGdiPlusTextRendering;

                    if (stylesheetLoad != null)
                        container.StylesheetLoad += stylesheetLoad;
                    if (imageLoad != null)
                        container.ImageLoad += imageLoad;

                    container.SetHtml(html, cssData);
                    container.PerformLayout(g);
                    container.PerformPaint(g);

                    actualSize = container.ActualSize;
                }
            }

            return actualSize;
        }
Esempio n. 17
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        /// <summary>
        /// Renders the specified HTML into a new image of unknown size that will be determined by min/max width/height and HTML layout.<br/>
        /// If <paramref name="maxSize.Width"/> is zero the html will use all the required width, otherwise it will perform line 
        /// wrap as specified in the html<br/>
        /// If <paramref name="maxSize.Height"/> is zero the html will use all the required height, otherwise it will clip at the
        /// given max height not rendering the html below it.<br/>
        /// If <paramref name="minSize"/> (Width/Height) is above zero the rendered image will not be smaller than the given min size.<br/>
        /// <p>
        /// Limitation: The image cannot have transparent background, by default it will be white.<br/>
        /// See "Rendering to image" remarks section on <see cref="HtmlRender"/>.<br/>
        /// </p>
        /// </summary>
        /// <param name="html">HTML source to render</param>
        /// <param name="minSize">optional: the min size of the rendered html (zero - not limit the width/height)</param>
        /// <param name="maxSize">optional: the max size of the rendered html, if not zero and html cannot be layout within the limit it will be clipped (zero - not limit the width/height)</param>
        /// <param name="backgroundColor">optional: the color to fill the image with (default - white)</param>
        /// <param name="cssData">optional: the style to use for html rendering (default - use W3 default style)</param>
        /// <param name="stylesheetLoad">optional: can be used to overwrite stylesheet resolution logic</param>
        /// <param name="imageLoad">optional: can be used to overwrite image resolution logic</param>
        /// <returns>the generated image of the html</returns>
        /// <exception cref="ArgumentOutOfRangeException">if <paramref name="backgroundColor"/> is <see cref="Color.Transparent"/></exception>.
        public static Image RenderToImage(string html, Size minSize, Size maxSize, Color backgroundColor = new Color(), CssData cssData = null,
            EventHandler<HtmlStylesheetLoadEventArgs> stylesheetLoad = null, EventHandler<HtmlImageLoadEventArgs> imageLoad = null)
        {
            if (backgroundColor == Color.Transparent)
                throw new ArgumentOutOfRangeException("backgroundColor", "Transparent background in not supported");

            if (string.IsNullOrEmpty(html))
                return new Bitmap(0, 0, PixelFormat.Format32bppArgb);

            using (var container = new HtmlContainer())
            {
                container.AvoidAsyncImagesLoading = true;
                container.AvoidImagesLateLoading = true;

                if (stylesheetLoad != null)
                    container.StylesheetLoad += stylesheetLoad;
                if (imageLoad != null)
                    container.ImageLoad += imageLoad;
                container.SetHtml(html, cssData);

                var finalSize = MeasureHtmlByRestrictions(container, minSize, maxSize);
                container.MaxSize = finalSize;

                // create the final image to render into by measured size
                var image = new Bitmap(finalSize.Width, finalSize.Height, PixelFormat.Format32bppArgb);

                // create memory buffer from desktop handle that supports alpha channel
                IntPtr dib;
                var memoryHdc = Win32Utils.CreateMemoryHdc(IntPtr.Zero, image.Width, image.Height, out dib);
                try
                {
                    // render HTML into the memory buffer
                    using (var memoryGraphics = Graphics.FromHdc(memoryHdc))
                    {
                        memoryGraphics.Clear(backgroundColor != Color.Empty ? backgroundColor : Color.White);
                        container.PerformPaint(memoryGraphics);
                    }

                    // copy from memory buffer to image
                    CopyBufferToImage(memoryHdc, image);
                }
                finally
                {
                    Win32Utils.ReleaseMemoryHdc(memoryHdc, dib);
                }

                return image;
            }
        }
Esempio n. 18
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 /// <summary>
 /// Init with optional document and stylesheet.
 /// </summary>
 /// <param name="htmlSource">the html to init with, init empty if not given</param>
 /// <param name="baseCssData">optional: the stylesheet to init with, init default if not given</param>
 public void SetHtml(string htmlSource, CssData baseCssData = null)
 {
     _htmlContainerInt.SetHtml(htmlSource, baseCssData);
 }