/// <summary> /// Loots the crate, awarding the contents to the player. /// </summary> /// <param name="player">The player ot award the contents to.</param> public void Loot(Dwarf player) { if (this.ContainsVial) { player.Nitroglycerin++; this.ContainsVial = false; } }
/// <summary> /// Heals the player using this medical crate. /// </summary> /// <param name="player">The player to heal.</param> public void Heal(Dwarf player) { player.Hitpoints += this.Healing; this.Healing = 0; }