Esempio n. 1
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        /// <summary>
        /// 坐标变换
        /// </summary>
        /// <param name="p">原坐标</param>
        /// <returns>新坐标</returns>
        public _3D_Point Change(_3D_Point p)
        {
            _3D_Point dxyz = new _3D_Point(X0, Y0, Z0);
            Matrix    newp = dxyz.ToColumnMatrix() + (1 + M) * GetR() * p.ToColumnMatrix();

            return(new _3D_Point(newp[0, 0], newp[1, 0], newp[2, 0]));
        }
Esempio n. 2
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        /// <summary>
        /// 坐标变换
        /// </summary>
        /// <param name="p">原坐标</param>
        /// <returns>新坐标</returns>
        public _3D_Point Change(_3D_Point p)
        {
            _3D_Point dxyz = new _3D_Point(para.X0, para.Y0, para.Z0);
            Matrix    newp = dxyz.ToColumnMatrix() + para.lambda * GetR() * p.ToColumnMatrix();

            return(new _3D_Point(newp[0, 0], newp[1, 0], newp[2, 0]));
        }
Esempio n. 3
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        /// <summary>
        /// 取整,四舍五入
        /// </summary>
        /// <returns></returns>
        public _3D_Point ChangeToInt()
        {
            _3D_Point t = new _3D_Point();

            t.X = (int)(X + 0.5);
            t.Y = (int)(Y + 0.5);
            t.Z = (int)(Y + 0.5);
            return(t);
        }
Esempio n. 4
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        /// <summary>
        /// 数乘
        /// </summary>
        /// <param name="p"></param>
        /// <param name="f"></param>
        /// <returns></returns>
        public static _3D_Point operator *(double f, _3D_Point p)
        {
            _3D_Point t = new _3D_Point();

            t.X = p.X * f;
            t.Y = p.Y * f;
            t.Z = p.Z * f;
            return(t);
        }
Esempio n. 5
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        /// <summary>
        /// 返回绝对值
        /// </summary>
        /// <returns></returns>
        public _3D_Point Abs()
        {
            _3D_Point t = new _3D_Point();

            t.X = Math.Abs(X);
            t.Y = Math.Abs(Y);
            t.Z = Math.Abs(Z);
            return(t);
        }
Esempio n. 6
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        /// <summary>
        /// 坐标分量除以同一个数
        /// </summary>
        /// <param name="p"></param>
        /// <param name="f"></param>
        /// <returns></returns>
        public static _3D_Point operator /(_3D_Point p, double f)
        {
            _3D_Point t = new _3D_Point();

            t.X = p.X / f;
            t.Y = p.Y / f;
            t.Z = p.Z / f;
            return(t);
        }
Esempio n. 7
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        /// <summary>
        /// 对应相减
        /// </summary>
        /// <param name="p1"></param>
        /// <param name="p2"></param>
        /// <returns></returns>
        public static _3D_Point operator -(_3D_Point p1, _3D_Point p2)
        {
            _3D_Point t = new _3D_Point();

            t.X = p1.X - p2.X;
            t.Y = p1.Y - p2.Y;
            t.Z = p1.Z - p2.Z;
            return(t);
        }
Esempio n. 8
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        /// <summary>
        /// 均取相反数
        /// </summary>
        /// <param name="p"></param>
        /// <returns></returns>
        public static _3D_Point operator -(_3D_Point p)
        {
            _3D_Point t = new _3D_Point();

            t.X = -p.X;
            t.Y = -p.Y;
            t.Z = -p.Z;
            return(t);
        }
Esempio n. 9
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        /// <summary>
        /// 对应相加
        /// </summary>
        /// <param name="p1"></param>
        /// <param name="p2"></param>
        /// <returns></returns>
        public static _3D_Point operator +(_3D_Point p1, _3D_Point p2)
        {
            _3D_Point t = new _3D_Point();

            t.X = p1.X + p2.X;
            t.Y = p2.Y + p1.Y;
            t.Z = p1.Z + p2.Z;
            return(t);
        }
Esempio n. 10
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 /// <summary>
 /// 取整,四舍五入
 /// </summary>
 /// <returns></returns>
 public _3D_Point ChangeToInt()
 {
     _3D_Point t = new _3D_Point();
     t.X = (int)(X + 0.5);
     t.Y = (int)(Y + 0.5);
     t.Z = (int)(Y+0.5);
     return t;
 }
Esempio n. 11
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 /// <summary>
 /// 两点间距离或向量模
 /// </summary>
 /// <param name="p1"></param>
 /// <param name="p2"></param>
 /// <returns></returns>
 public static double Get_Norm(_3D_Point p1, _3D_Point p2)
 {
     return(Math.Sqrt((p1 - p2).X * (p1 - p2).X + (p1 - p2).Y * (p1 - p2).Y + (p1 - p2).Z * (p1 - p2).Z));
 }
Esempio n. 12
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 /// <summary>
 /// 坐标变换
 /// </summary>
 /// <param name="p">原坐标</param>
 /// <returns>新坐标</returns>
 public _3D_Point Change(_3D_Point p)
 {
     _3D_Point dxyz=new _3D_Point(X0,Y0,Z0);
     Matrix newp = dxyz.ToColumnMatrix() + (1 + M) * GetR() * p.ToColumnMatrix();
     return new _3D_Point(newp[0,0],newp[1,0],newp[2,0]);
 }
Esempio n. 13
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 /// <summary>
 /// 返回绝对值
 /// </summary>
 /// <returns></returns>
 public _3D_Point Abs()
 {
     _3D_Point t = new _3D_Point();
     t.X = Math.Abs(X);
     t.Y = Math.Abs(Y);
     t.Z = Math.Abs(Z);
     return t;
 }
Esempio n. 14
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 /// <summary>
 /// 数乘
 /// </summary>
 /// <param name="p"></param>
 /// <param name="f"></param>
 /// <returns></returns>
 public static _3D_Point operator *(double f,_3D_Point p )
 {
     _3D_Point t = new _3D_Point();
     t.X = p.X * f;
     t.Y = p.Y * f;
     t.Z = p.Z * f;
     return t;
 }
Esempio n. 15
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 /// <summary>
 /// 两点间距离或向量模
 /// </summary>
 /// <param name="p1"></param>
 /// <param name="p2"></param>
 /// <returns></returns>
 public static double Get_Norm(_3D_Point p1, _3D_Point p2)
 {
     return Math.Sqrt((p1 - p2).X * (p1 - p2).X + (p1 - p2).Y * (p1 - p2).Y + (p1 - p2).Z * (p1 - p2).Z);
 }
Esempio n. 16
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 /// <summary>
 /// 坐标分量除以同一个数
 /// </summary>
 /// <param name="p"></param>
 /// <param name="f"></param>
 /// <returns></returns>
 public static _3D_Point operator /(_3D_Point p,double f)
 {
     _3D_Point t = new _3D_Point();
     t.X = p.X / f;
     t.Y = p.Y / f;
     t.Z = p.Z / f;
     return t;
 }
Esempio n. 17
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 /// <summary>
 /// 均取相反数
 /// </summary>
 /// <param name="p"></param>
 /// <returns></returns>
 public static _3D_Point operator -(_3D_Point p)
 {
     _3D_Point t = new _3D_Point();
     t.X = -p.X;
     t.Y = -p.Y;
     t.Z = -p.Z;
     return t;
 }
Esempio n. 18
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 /// <summary>
 /// 对应相减
 /// </summary>
 /// <param name="p1"></param>
 /// <param name="p2"></param>
 /// <returns></returns>
 public static _3D_Point operator -(_3D_Point p1, _3D_Point p2)
 {
     _3D_Point t = new _3D_Point();
     t.X = p1.X - p2.X;
     t.Y = p1.Y - p2.Y;
     t.Z = p1.Z - p2.Z;
     return t;
 }
Esempio n. 19
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 /// <summary>
 /// 对应相加
 /// </summary>
 /// <param name="p1"></param>
 /// <param name="p2"></param>
 /// <returns></returns>
 public static _3D_Point operator +(_3D_Point p1, _3D_Point p2)
 {
     _3D_Point t = new _3D_Point();
     t.X = p1.X + p2.X;
     t.Y = p2.Y + p1.Y;
     t.Z = p1.Z + p2.Z;
     return t;
 }