private RectF _ViewToWorld(RectF rect) { rect.Transform(_view); var _rect = new RectF(rect.X + _origin.X, rect.Y + _origin.Y, rect.Width, rect.Height); return(_rect); }
private RectF _WorldToView(RectF rect) { var _rect = new RectF(rect.X - _origin.X, rect.Y - _origin.Y, rect.Width, rect.Height); _rect.Transform(_viewResverse); return(_rect); }