Esempio n. 1
0
        public static void RemoveInput(int index, Action action, MouseType type)
        {
            switch (type)
            {
            case MouseType.Down:
                obj.LateUpdate += () =>
                {
                    if (obj && obj.inputsMouseDown.ContainsKey(index))
                    {
                        obj.inputsMouseDown[index] -= action;
                        if (obj.inputsMouseDown[index] == null)
                        {
                            obj.inputsMouseDown.Remove(index);
                            if (obj.inputsMouseDown.Count == 0)
                            {
                                GameEvent.RemoveEvent(obj.TOnUpdate_MouseDown, Method.Update);
                            }
                        }
                    }
                };
                break;

            case MouseType.Press:
                obj.LateUpdate += () =>
                {
                    if (obj && obj.inputsMousePress.ContainsKey(index))
                    {
                        obj.inputsMousePress[index] -= action;
                        if (obj.inputsMousePress[index] == null)
                        {
                            obj.inputsMousePress.Remove(index);
                            if (obj.inputsMousePress.Count == 0)
                            {
                                GameEvent.RemoveEvent(obj.TOnUpdate_MousePress, Method.Update);
                            }
                        }
                    }
                };
                break;

            case MouseType.Up:
                obj.LateUpdate += () => {
                    if (obj && obj.inputsMouseUp.ContainsKey(index))
                    {
                        obj.inputsMouseUp[index] -= action;
                        if (obj.inputsMouseUp[index] == null)
                        {
                            obj.inputsMouseUp.Remove(index);
                            if (obj.inputsMouseUp.Count == 0)
                            {
                                GameEvent.RemoveEvent(obj.TOnUpdate_MouseUp, Method.Update);
                            }
                        }
                    }
                };
                break;
            }
        }
Esempio n. 2
0
 public static void RemoveInput(string name, Action <float> action)
 {
     if (obj && obj.inputs.ContainsKey(name))
     {
         obj.inputs[name] -= action;
         if (obj.inputs[name] == null)
         {
             obj.inputs.Remove(name);
             if (obj.inputs.Count == 0)
             {
                 GameEvent.RemoveEvent(obj.TOnUpdate, Method.Update);
             }
         }
     }
 }
Esempio n. 3
0
        private void OnDisable()
        {
            if (inputs.Count != 0)
            {
                GameEvent.RemoveEvent(TOnUpdate, Method.Update);
            }
            if (inputsMouseDown.Count != 0)
            {
                GameEvent.RemoveEvent(TOnUpdate_MouseDown, Method.Update);
            }
            if (inputsMousePress.Count != 0)
            {
                GameEvent.RemoveEvent(TOnUpdate_MousePress, Method.Update);
            }
            if (inputsMouseUp.Count != 0)
            {
                GameEvent.RemoveEvent(TOnUpdate_MouseUp, Method.Update);
            }

            GameEvent.RemoveEvent(LateUpdateMethod, Method.LateUpdate);
        }
Esempio n. 4
0
 private void OnDisable()
 {
     InputEvent.RemoveInput(InputDatas);
     GameEvent.RemoveEvent(EventDatas);
     EOnDisable();
 }