WaitForResponse() public method

public WaitForResponse ( ) : int
return int
Esempio n. 1
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        private void OnSelectCard(CoreMessage msg)
        {
            GamePacketWriter packet = GamePacketFactory.Create(msg.Message);

            int player = msg.Reader.ReadByte();

            packet.Write((byte)player);
            packet.Write(msg.Reader.ReadBytes(3));

            int count = msg.Reader.ReadByte();

            packet.Write((byte)count);

            for (int i = 0; i < count; i++)
            {
                int code = msg.Reader.ReadInt32();
                int pl   = msg.Reader.ReadByte();
                int loc  = msg.Reader.ReadByte();
                int seq  = msg.Reader.ReadByte();
                int pos  = msg.Reader.ReadByte();
                packet.Write(pl == player ? code : 0);
                packet.Write((byte)pl);
                packet.Write((byte)loc);
                packet.Write((byte)seq);
                packet.Write((byte)pos);
            }

            Game.WaitForResponse(player);
            Game.CurPlayers[player].Send(packet);
        }
Esempio n. 2
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        private void OnAnnounceCard(CoreMessage msg)
        {
            int player = msg.Reader.ReadByte();

            Game.WaitForResponse(player);
            SendToPlayer(msg, player);
        }
Esempio n. 3
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        private void OnSelectPlace(CoreMessage msg)
        {
            int player = msg.Reader.ReadByte();

            msg.Reader.ReadBytes(5);
            Game.WaitForResponse(player);
            SendToPlayer(msg, player);
        }
Esempio n. 4
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        private void OnAnnounceNumber(CoreMessage msg)
        {
            int player = msg.Reader.ReadByte();
            int count  = msg.Reader.ReadByte();

            msg.Reader.ReadBytes(count * 4);
            Game.WaitForResponse(player);
            SendToPlayer(msg, player);
        }
Esempio n. 5
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        private void OnSortCard(CoreMessage msg)
        {
            int player = msg.Reader.ReadByte();
            int count  = msg.Reader.ReadByte();

            msg.Reader.ReadBytes(count * 7);
            Game.WaitForResponse(player);
            SendToPlayer(msg, player);
        }
Esempio n. 6
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        private void OnRetry()
        {
            int player = Game.WaitForResponse();

            Game.CurPlayers[player].Send(GamePacketFactory.Create(GameMessage.Retry));

            Game.Replay.End();
            //File.WriteAllBytes("error_" + DateTime.UtcNow.ToString("yyyy-MM-dd_HH-mm-ss") + ".yrp", Game.Replay.GetFile());
        }
Esempio n. 7
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        private void OnSelectCounter(CoreMessage msg)
        {
            int player = msg.Reader.ReadByte();

            msg.Reader.ReadBytes(3);
            int count = msg.Reader.ReadByte();

            msg.Reader.ReadBytes(count * 8);
            Game.WaitForResponse(player);
            SendToPlayer(msg, player);
        }
Esempio n. 8
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        private void OnSelectBattleCmd(CoreMessage msg)
        {
            int player = msg.Reader.ReadByte();
            int count  = msg.Reader.ReadByte();

            msg.Reader.ReadBytes(count * 11);
            count = msg.Reader.ReadByte();
            msg.Reader.ReadBytes(count * 8 + 2);
            Game.RefreshAll();
            Game.WaitForResponse(player);
            SendToPlayer(msg, player);
        }
Esempio n. 9
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        private void OnSelectSum(CoreMessage msg)
        {
            msg.Reader.ReadByte();
            int player = msg.Reader.ReadByte();

            msg.Reader.ReadBytes(6);
            int count = msg.Reader.ReadByte();

            msg.Reader.ReadBytes(count * 11);
            count = msg.Reader.ReadByte();
            msg.Reader.ReadBytes(count * 11);
            Game.WaitForResponse(player);
            SendToPlayer(msg, player);
        }
Esempio n. 10
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        private int OnSelectChain(CoreMessage msg)
        {
            int player = msg.Reader.ReadByte();
            int count  = msg.Reader.ReadByte();

            msg.Reader.ReadBytes(10 + count * 12);

            if (count > 0)
            {
                Game.WaitForResponse(player);
                SendToPlayer(msg, player);
                return(1);
            }

            Game.SetResponse(-1);
            return(0);
        }