Esempio n. 1
0
        public static void BackupNow(MCServer s, string strAppendName = "")
        {
            Database.AddLog("Backing up " + s.ServerTitle, "backup");

            //Check for a backup dir and create if not
            if (!Directory.Exists(s.ServerDirectory + @"\backups\")) Directory.CreateDirectory(s.ServerDirectory + @"\backups\");

            //Force a save
            s.Save();
            s.DisableSaving();

            //Find all the directories that start with "world"
            if (Directory.Exists(Core.StoragePath + s.ServerID.ToString() + @"\backups\temp\")) Directory.Delete(Core.StoragePath + s.ServerID.ToString() + @"\backups\temp\", true);
            if (!Directory.Exists(Core.StoragePath + s.ServerID.ToString() + @"\backups\temp\")) Directory.CreateDirectory(Core.StoragePath + s.ServerID.ToString() + @"\backups\temp\");

            string[] dirs = Directory.GetDirectories(s.ServerDirectory, "world*");
            foreach (string dir in dirs)
            {
                //Copy world to a temp Dir
                DirectoryInfo thisDir = new DirectoryInfo(dir);
                Util.Copy(dir, s.ServerDirectory + @"\backups\temp\" + thisDir.Name);
            }

            //Re-enable saving then force another save
            s.EnableSaving();
            s.Save();

            //Now zip up temp dir and move to backups
            FastZip z = new FastZip();
            z.CreateEmptyDirectories = true;
            z.CreateZip(s.ServerDirectory + @"\backups\" + DateTime.Now.Year + "-" + DateTime.Now.Month.ToString("D2") + "-" + DateTime.Now.Day.ToString("D2") + "-" + DateTime.Now.Hour.ToString("D2") + "-" + DateTime.Now.Minute.ToString("D2") + strAppendName + ".zip", s.ServerDirectory + @"\backups\temp\", true, "");

            //If the server is empty, reset the HasChanged
            if (s.Players.Count == 0) s.HasChanged = false;
        }
Esempio n. 2
0
        public static void BackupNow(MCServer s)
        {
            Database.AddLog("Backing up " + s.ServerTitle, "backup");

            //Check for a backup dir and create if not
            if (!Directory.Exists(s.ServerDirectory + @"\backups\")) Directory.CreateDirectory(s.ServerDirectory + @"\backups\");

            //Force a save
            s.Save();
            s.DisableSaving();

            //Copy world to a temp Dir
            if (Directory.Exists(Core.StoragePath + s.ServerID.ToString() + @"\backups\temp\")) Directory.Delete(Core.StoragePath + s.ServerID.ToString() + @"\backups\temp\", true);
            if (!Directory.Exists(Core.StoragePath + s.ServerID.ToString() + @"\backups\temp\")) Directory.CreateDirectory(Core.StoragePath + s.ServerID.ToString() + @"\backups\temp\");
            Util.Copy(s.ServerDirectory + @"\world\", s.ServerDirectory + @"\backups\temp\");

            //Re-enable saving then force another save
            s.EnableSaving();
            s.Save();

            //Now zip up temp dir and move to backups
            FastZip z = new FastZip();
            z.CreateEmptyDirectories = true;
            z.CreateZip(s.ServerDirectory + @"\backups\" + DateTime.Now.Year + "-" + DateTime.Now.Month + "-" + DateTime.Now.Day + "-" + DateTime.Now.Hour + "-" + DateTime.Now.Minute + ".zip", s.ServerDirectory + @"\backups\temp\", true, "");

            //If the server is empty, reset the HasChanged
            if (s.Players.Count == 0) s.HasChanged = false;
        }
Esempio n. 3
0
        public static void BackupNow(MCServer s, string strAppendName = "")
        {
            Database.AddLog("Backing up " + s.ServerTitle, "backup");

            //Check for a backup dir and create if not
            if (!Directory.Exists(s.ServerDirectory + @"\backups\"))
            {
                Directory.CreateDirectory(s.ServerDirectory + @"\backups\");
            }

            //Force a save
            s.Save();
            s.DisableSaving();

            //Find all the directories that start with "world"
            if (Directory.Exists(Core.StoragePath + s.ServerID.ToString() + @"\backups\temp\"))
            {
                Directory.Delete(Core.StoragePath + s.ServerID.ToString() + @"\backups\temp\", true);
            }
            if (!Directory.Exists(Core.StoragePath + s.ServerID.ToString() + @"\backups\temp\"))
            {
                Directory.CreateDirectory(Core.StoragePath + s.ServerID.ToString() + @"\backups\temp\");
            }

            string[] dirs = Directory.GetDirectories(s.ServerDirectory, "world*");
            foreach (string dir in dirs)
            {
                //Copy world to a temp Dir
                DirectoryInfo thisDir = new DirectoryInfo(dir);
                Util.Copy(dir, s.ServerDirectory + @"\backups\temp\" + thisDir.Name);
            }

            //Re-enable saving then force another save
            s.EnableSaving();
            s.Save();

            //Now zip up temp dir and move to backups
            FastZip z = new FastZip();

            z.CreateEmptyDirectories = true;
            z.CreateZip(s.ServerDirectory + @"\backups\" + DateTime.Now.Year + "-" + DateTime.Now.Month.ToString("D2") + "-" + DateTime.Now.Day.ToString("D2") + "-" + DateTime.Now.Hour.ToString("D2") + "-" + DateTime.Now.Minute.ToString("D2") + strAppendName + ".zip", s.ServerDirectory + @"\backups\temp\", true, "");

            //If the server is empty, reset the HasChanged
            if (s.Players.Count == 0)
            {
                s.HasChanged = false;
            }
        }
Esempio n. 4
0
        public static void BackupNow(MCServer s)
        {
            Database.AddLog("Backing up " + s.ServerTitle, "backup");

            //Check for a backup dir and create if not
            if (!Directory.Exists(s.ServerDirectory + @"\backups\"))
            {
                Directory.CreateDirectory(s.ServerDirectory + @"\backups\");
            }

            //Force a save
            s.Save();
            s.DisableSaving();

            //Copy world to a temp Dir
            if (Directory.Exists(Core.StoragePath + s.ServerID.ToString() + @"\backups\temp\"))
            {
                Directory.Delete(Core.StoragePath + s.ServerID.ToString() + @"\backups\temp\", true);
            }
            if (!Directory.Exists(Core.StoragePath + s.ServerID.ToString() + @"\backups\temp\"))
            {
                Directory.CreateDirectory(Core.StoragePath + s.ServerID.ToString() + @"\backups\temp\");
            }
            Util.Copy(s.ServerDirectory + @"\world\", s.ServerDirectory + @"\backups\temp\");

            //Re-enable saving then force another save
            s.EnableSaving();
            s.Save();

            //Now zip up temp dir and move to backups
            FastZip z = new FastZip();

            z.CreateEmptyDirectories = true;
            z.CreateZip(s.ServerDirectory + @"\backups\" + DateTime.Now.Year + "-" + DateTime.Now.Month + "-" + DateTime.Now.Day + "-" + DateTime.Now.Hour + "-" + DateTime.Now.Minute + ".zip", s.ServerDirectory + @"\backups\temp\", true, "");

            //If the server is empty, reset the HasChanged
            if (s.Players.Count == 0)
            {
                s.HasChanged = false;
            }
        }