private void DrawError(XsollaError error)
 {
     if (mainScreenContainer != null)
     {
         currentActive = ActiveScreen.ERROR;
         GameObject errorScreen = Instantiate(Resources.Load(PREFAB_SCREEN_ERROR)) as GameObject;
         errorScreen.transform.SetParent(mainScreenContainer.transform);
         errorScreen.GetComponent <RectTransform> ().anchoredPosition     = new Vector2(0, 0);
         mainScreenContainer.GetComponentInParent <ScrollRect> ().content = errorScreen.GetComponent <RectTransform> ();
         ScreenErrorController controller = errorScreen.GetComponent <ScreenErrorController> ();
         controller.ErrorHandler += OnErrorRecivied;
         controller.DrawScreen(error);
     }
     else
     {
         GameObject errorScreen = Instantiate(Resources.Load(PREFAB_SCREEN_ERROR_MAIN)) as GameObject;
         errorScreen.transform.SetParent(container.transform);
         Text[] texts = errorScreen.GetComponentsInChildren <Text>();
         texts[1].text = "Somthing went wrong";
         texts[2].text = error.errorMessage;
         texts[3].text = error.errorCode.ToString();
         texts[3].gameObject.SetActive(false);
         Resizer.ResizeToParrent(errorScreen);
     }
 }
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        private void OpenError(XsollaError error)
        {
            currentActive = ActiveScreen.ERROR;
            GameObject errorScreen = Instantiate(Resources.Load("Prefabs/Screens/ScreenError")) as GameObject;

            errorScreen.transform.SetParent(mainScreenContainer.transform);
            errorScreen.GetComponent <RectTransform> ().anchoredPosition     = new Vector2(0, 0);
            mainScreenContainer.GetComponentInParent <ScrollRect> ().content = errorScreen.GetComponent <RectTransform> ();
            ScreenErrorController controller = errorScreen.GetComponent <ScreenErrorController> ();

            controller.ErrorHandler += OnErrorRecivied;
            controller.DrawScreen(error);
        }