public BridgeTriangleRaycastCallback(Vector3 from, Vector3 to,
								CollisionWorld.RayResultCallback resultCallback, CollisionObject collisionObject, TriangleMeshShape triangleMesh)
			: base(from, to)
		{
			_resultCallback = resultCallback;
			_collisionObject = collisionObject;
			_triangleMesh = triangleMesh;
		}
 public BridgeTriangleRaycastCallback(Vector3 from, Vector3 to,
                                      CollisionWorld.RayResultCallback resultCallback, CollisionObject collisionObject, TriangleMeshShape triangleMesh)
     : base(from, to)
 {
     _resultCallback  = resultCallback;
     _collisionObject = collisionObject;
     _triangleMesh    = triangleMesh;
 }