public ConvexHullAdapter(Game game, BaseObject parent, World physicsWorld, Model drawingModel, RigidBody body, bool hasCharacterController = false)
            : base(game, parent, physicsWorld, body)
        {
            this.drawingModel = drawingModel;

            ConvexHullShape shape = ConvexHullHelper.BuildConvexHullShape(drawingModel, parent.Scale);

            body.Shape = shape;

            //((DrawingObject)parent).Center = -Helper.ToXNAVector(shape.Shift);
        }
        public ConvexHullAdapter(Game game, BaseObject parent, World physicsWorld, Vector3 relativePosition)
            : base(game, parent, physicsWorld)
        {
            this.drawingModel = (parent as DrawingObject).DrawingModel;

            ConvexHullShape shape = ConvexHullHelper.BuildConvexHullShape(drawingModel, parent.Scale);

            body = new RigidBody(shape);

            //DrawingObject obj = parent as DrawingObject;
            //BoundingBox parentBoundingBox = obj.CreateBoundingBox();
            //Vector3 parentShift = obj.Center - new Vector3(0, parentBoundingBox.Min.Y, 0);

            //RelativePosition = Vector3.Zero;
            RelativePosition = relativePosition;
            Rotation         = rotation;

            //body.Position = Helper.ToJitterVector(position);
            //body.Orientation = Helper.ToJitterMatrix(Matrix.CreateFromQuaternion(rotation));

            physicsWorld.AddBody(body);

            //((DrawingObject)parent).Center = -Helper.ToXNAVector(shape.Shift);
        }