Esempio n. 1
0
 public GamePadDirectInput(InputSourceWindowsDirectInput source, InputManager inputManager, GameControllerDirectInput controller, GamePadLayout layout)
     : base(inputManager, controller, layout)
 {
     this.controller = controller;
     Source          = source;
     Name            = controller.Name;
     Id        = controller.Id;
     ProductId = controller.ProductId;
 }
Esempio n. 2
0
        /// <summary>
        /// Opens a new game controller or gamepad
        /// </summary>
        /// <param name="deviceInstance">The device instance</param>
        public void OpenDevice(DeviceInstance deviceInstance)
        {
            // Ignore XInput devices since they are handled by XInput
            if (XInputChecker.IsXInputDevice(ref deviceInstance.ProductGuid))
            {
                return;
            }

            if (Devices.ContainsKey(deviceInstance.InstanceGuid))
            {
                throw new InvalidOperationException($"DirectInput GameController already opened {deviceInstance.InstanceGuid}/{deviceInstance.InstanceName}");
            }


            GameControllerDirectInput controller;

            try
            {
                controller = new GameControllerDirectInput(this, directInput, deviceInstance);
            }
            catch (SharpDXException)
            {
                // Some failure occured during device creation
                return;
            }

            // Find gamepad layout
            var layout = GamePadLayouts.FindLayout(this, controller);

            if (layout != null)
            {
                // Creata a gamepad wrapping around the controller
                var gamePad = new GamePadDirectInput(this, inputManager, controller, layout);
                controller.Disconnected += (sender, args) =>
                {
                    // Queue device for removal
                    devicesToRemove.Add(gamePad.Id);
                };
                RegisterDevice(gamePad); // Register gamepad instead
            }
            else
            {
                controller.Disconnected += (sender, args) =>
                {
                    // Queue device for removal
                    devicesToRemove.Add(controller.Id);
                };
                RegisterDevice(controller);
            }
        }